[Your Team Ace] Mejiro McQueen
SSR
Stamina
Analysis
Section titled “Analysis”Tier B. Free-to-max shop stamina filler with a deep stayer hint pool and a forgettable unique. Run her until a real specialist shows up.
McQueen is the cheap stamina slot for stayers and long-distance builds. She’s a shop SSR, so everyone maxes her limit breaks for nothing, and a fully broken copy beats a 0-cap premium stamina card outright. The training numbers are exactly where you want them. Friendship Bonus caps at 30%, Mood Effect at 30%, and a 50 Specialty Priority glues her to the stamina tile so she rainbows on schedule. You also get +20 Initial Friendship Gauge plus Hint Levels +2 and Hint Frequency +10% at max to feed the kit.
The Lv40 unique is the weak link. +1 Stamina Bonus and +20 Initial Stamina push your endgame stamina cap a bit on longer careers, but a flat stat bump won’t carry a build the way a friendship-gauge or training-effectiveness unique does.
Where she earns her keep is the hint list. Stamina to Spare, Extra Tank, Corner Adept, Prepared to Pass sit alongside recovery picks like Wet Conditions and Kyoto Racecourse, and her event skills hand over Cooldown, Deep Breaths, Early Lead. Nothing here is gold, yet any 2-3 stamina lineup wants a slice of these anyway.
The catch is shelf life. Drop a dedicated stamina SSR with a stronger unique and gold recovery hints, and she’s benched. There’s no Wisdom angle or recovery-stat hook to keep her relevant.
- Pros: free max-LB, clean 30/30 friendship and mood, deep stayer hints, handy recovery event skills
- Cons: flat unique, no gold standout, outclassed by premium stamina pulls
Card details
Section titled “Card details”| Field | Value |
|---|---|
| Character | Mejiro McQueen |
| Rarity | SSR |
| Type | Stamina |
| Obtain | Shop |
| Global release | Jun 26, 2025 |
| Hint skills | Kyoto Racecourse ○, Wet Conditions ○, Rainy Days ○, Corner Adept ○, Straightaway Adept, Stamina to Spare, Prepared to Pass, Deep Breaths, Inside Scoop, Extra Tank |
| Event skills | Cooldown, Deep Breaths, Early Lead |
Support effects
Section titled “Support effects”| Effect | What it does | Values |
|---|---|---|
| Friendship Bonus | Increases the effectiveness of Friendship Training | Lv1: 10%, Lv30: 25%, Lv50: 30% |
| Mood Effect | Amplifies the effect of mood when training together | Lv15: 10%, Lv25: 20%, Lv45: 30% |
| Guts Bonus | Increases Guts gain when training together | Lv35: 1 |
| Initial Friendship Gauge | Increases initial Friendship Gauge when beginning a Career playthrough | Lv15: 10, Lv25: 15, Lv45: 20 |
| Race Bonus | Increases stat gain from races | Lv15: 1%, Lv45: 5% |
| Fan Bonus | Increases fan gain from races | Lv15: 1%, Lv25: 5%, Lv45: 10% |
| Hint Levels | Increases the level of hints gained through events | Lv45: 1, Lv50: 2 |
| Hint Frequency | Increases the frequency at which hint events occur | Lv45: 5%, Lv50: 10% |
| Specialty Priority | Increases the frequency at which the character participates in their preferred training type | Lv10: 5, Lv25: 35, Lv45: 50 |
Unique effect
Section titled “Unique effect”Unlocks at Lv 40. Stamina Bonus: +1, Initial Stamina: +20
Training events
Section titled “Training events”Expectations Are Power
Section titled “Expectations Are Power”- Option 1: Stamina +10
Expectations Are Affection
Section titled “Expectations Are Affection”- Option 1: Stamina +10, Mood +1
Meeting Expectations
Section titled “Meeting Expectations”- Option 1: random — Stamina +10, Energy -10, Skill Cooldown (hint Lv3) / Energy -10, Skill Deep Breaths (hint Lv1)
Expectations Are Power
Section titled “Expectations Are Power”- Option 1: Stamina +10
Expectations Are Affection
Section titled “Expectations Are Affection”- Option 1: Stamina +10, Mood +1
Meeting Expectations
Section titled “Meeting Expectations”- Option 1: random — Stamina +10, Energy -10, Skill Cooldown (hint Lv3) / Energy -10, Skill Deep Breaths (hint Lv1)