[Hometown Cheers] Yukino Bijin
SSR
Intelligence
Analysis
Section titled “Analysis”Tier B. A solid Wit SSR with good friendship and recovery numbers, but Fine Motion does the same job better, so build her only if your Wit slot is empty.
Yukino Bijin fills the Wit slot, the one that feeds skill hints and lets you train without draining energy. Her kit gets the basics right. 20% Friendship Bonus and 60% Mood Effect at cap are bog-standard, and her Lv30 unique tacks on a flat +5 Training Effectiveness and +5 Race Bonus that applies deck-wide. Recovery is where she actually pulls her weight. Wit Friendship training hands back up to +5 Energy, so rainbow Wit turns partly fund themselves and keep your stat slots topped off.
The catch is who she’s standing next to. Fine Motion is the Wit yardstick on Global, and she wins on friendship and recovery scaling plus a tidier skill payout. Yukino’s hint pool is rough for racing too. Nakayama Racecourse, Winter Runner, and Medium Corners are all situational at best. No Stopping Me! and Corner Acceleration are the only hints you’d genuinely chase. Her training events skew Power with a heal thrown in, which is off-type clutter on a Wit unit.
- Pros: +5/+5 unique deck-wide, maxed friendship and mood scaling, energy back on Wit rainbows.
- Cons: lackluster hints, off-type event stats, plainly behind Fine Motion.
Got a maxed Fine Motion or a friend to borrow one from? Don’t bother pulling. Bare Wit slot? Yukino plugs the hole fine and won’t tank a build. Just don’t burn limited pulls chasing her.
Card details
Section titled “Card details”| Field | Value |
|---|---|
| Character | Yukino Bijin |
| Rarity | SSR |
| Type | Intelligence |
| Obtain | Gacha |
| Global release | Jul 27, 2025 |
| Hint skills | Nakayama Racecourse ○, Winter Runner ○, Steadfast, Medium Corners ○ |
| Event skills | Inner Post Proficiency ○, Hydrate, No Stopping Me!, Corner Acceleration ○ |
Support effects
Section titled “Support effects”| Effect | What it does | Values |
|---|---|---|
| Friendship Bonus | Increases the effectiveness of Friendship Training | Lv1: 10%, Lv25: 15%, Lv45: 20% |
| Mood Effect | Amplifies the effect of mood when training together | Lv1: 10%, Lv30: 40%, Lv50: 60% |
| Wit Bonus | Increases Wit gain when training together | Lv35: 1 |
| Initial Wit | Increases initial Wit when beginning a Career playthrough | Lv45: 15, Lv50: 30 |
| Initial Friendship Gauge | Increases initial Friendship Gauge when beginning a Career playthrough | Lv10: 10, Lv25: 20, Lv45: 25 |
| Hint Levels | Increases the level of hints gained through events | Lv10: 1, Lv25: 2 |
| Hint Frequency | Increases the frequency at which hint events occur | Lv10: 5%, Lv25: 30%, Lv45: 40% |
| Specialty Priority | Increases the frequency at which the character participates in their preferred training type | Lv15: 5, Lv25: 20, Lv45: 35 |
| Wit Friendship Recovery | Increases Energy recovery from Wit Friendship Training | Lv1: 1, Lv30: 3, Lv50: 5 |
Unique effect
Section titled “Unique effect”Unlocks at Lv 30. Training Effectiveness: +5, Race Bonus: +5
Training events
Section titled “Training events”Cozy Memories of Wanko Soba
Section titled “Cozy Memories of Wanko Soba”- Option 1: Mood +1, Bond +5, Skill Inner Post Proficiency ○ (hint Lv1)
- Option 2: Max energy +4, Bond +5, Skill Hydrate (hint Lv1)
The Class Rep’s Intense Crash Course
Section titled “The Class Rep’s Intense Crash Course”- Option 1: Power +10, Mood +2, Bond +5, Status: Heal a negative status effect
- Option 2: Power +10, Guts +10, Wit +10, Bond +5
I Wanna Win!
Section titled “I Wanna Win!”- Option 1: Mood +4, Bond +5, Status: Heal a negative status effect, Skill No Stopping Me! (hint Lv2)
- Option 2: Power +10, Guts +10, Wit +10, Bond +5, Skill No Stopping Me! (hint Lv2)
Cozy Memories of Wanko Soba
Section titled “Cozy Memories of Wanko Soba”- Option 1: Mood +1, Bond +5, Skill Inner Post Proficiency ○ (hint Lv1)
- Option 2: Max energy +4, Bond +5, Skill Hydrate (hint Lv1)
The Class Rep’s Intense Crash Course
Section titled “The Class Rep’s Intense Crash Course”- Option 1: Power +10, Mood +2, Bond +5, Status: Heal
- Option 2: Power +10, Guts +10, Wit +10, Bond +5
I Wanna Win!
Section titled “I Wanna Win!”- Option 1: Mood +4, Bond +5, Status: Heal, Skill No Stopping Me! (hint Lv2)
- Option 2: Power +10, Guts +10, Wit +10, Bond +5, Skill No Stopping Me! (hint Lv2)