Flowery☆Maneuver
Flowery☆Maneuver
Section titled “Flowery☆Maneuver”Alternate name: Flowery ☆ Maneuver
Increase velocity when passing another runner toward the front on the final corner. If passing toward the back, increase acceleration instead.
Quick facts
Section titled “Quick facts”| Field | Value |
|---|---|
| Skill ID | 110241 |
| Rarity | 5 |
| Cost | Unknown |
| Type tags | f_s, f_c, nac |
| Shareable page | /umamusume/skills/flowery-maneuver-110241/ |
How it works
Section titled “How it works”Trigger 1: Activates after the final corner, when your current position in the race is 40% or earlier, and your position in the race has changed is below 0. The listed effect lasts about 5 seconds. Effect: speed increase 0.35 (known values: 0.025, 0.035, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6, 0.65).
Trigger 2: Activates after the final corner, your current position in the race as a percentage is 50 or later, when your current position in the race is 80% or earlier, and your position in the race has changed is below 0. The listed effect lasts about 4 seconds. Effect: stamina recovery 0.4 (known values: 0.025, 0.05, 0.07, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, -0.05, -0.1, -0.2, -0.3, -1.6, -18).
Technical details
Raw condition fields are shown here for advanced players who want exact activation checks.
Condition group 1
Section titled “Condition group 1”| Field | Check | Meaning |
|---|---|---|
is_finalcorner | == 1 | Checks if you’re currently on the final corner or beyond. |
order_rate | <= 40 | Your current position in the race as a percentage. |
change_order_onetime | < 0 | Checks if your position in the race has changed. |
| Timing | Value |
|---|---|
| Base duration | 5s |
| Effects | speed increase: 0.35 (known values: 0.025, 0.035, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6, 0.65) |
Raw precondition: none
Raw trigger: is_finalcorner==1&order_rate<=40&change_order_onetime<0
Condition group 2
Section titled “Condition group 2”| Field | Check | Meaning |
|---|---|---|
is_finalcorner | == 1 | Checks if you’re currently on the final corner or beyond. |
order_rate | >= 50 | Your current position in the race as a percentage. |
order_rate | <= 80 | Your current position in the race as a percentage. |
change_order_onetime | < 0 | Checks if your position in the race has changed. |
| Timing | Value |
|---|---|
| Base duration | 4s |
| Effects | stamina recovery: 0.4 (known values: 0.025, 0.05, 0.07, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, -0.05, -0.1, -0.2, -0.3, -1.6, -18) |
Raw precondition: none
Raw trigger: is_finalcorner==1&order_rate>=50&order_rate<=80&change_order_onetime<0
Available from
Section titled “Available from”| Source | Unlock type |
|---|---|
| [Sunlight Bouquet] Mayano Top Gun | unique skill |
Inherited version
Section titled “Inherited version”| Field | Value |
|---|---|
| Skill ID | 910241 |
| Name | Flowery☆Maneuver |
| Rarity | 1 |
| Cost | 200 SP |
Slightly increase velocity when passing another runner toward the front on the final corner. If passing toward the back, slightly increase acceleration instead.