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[Mag!c Number] Air Shakur

Support card art for [Mag!c Number] Air Shakur SSR Speed

Tier C. A passable free Speed card to plug a hole in a new account, but the thin Friendship Bonus, total lack of Training Effectiveness, and sluggish bond start bench it the moment you pull anything real.

Air Shakur is a Story Event freebie, so judge it as an early stopgap and nothing more. By that standard it does the job. Specialty Priority hits 50 at max, so she stays parked in Speed training and feeds rainbows reliably. You also get a tiny +1 Power Bonus, a 5% Race Bonus, and 10% on Fans, which smooths out a Career run.

The fundamentals are where it falls apart. Friendship Bonus caps at 20%, embarrassing for an SSR, and there’s no Training Effectiveness anywhere on the sheet. That second stat is the whole reason Speed SSRs carry decks. Initial Friendship Gauge sits at a flat 20, so bond crawls and you spend extra turns waiting for friendship training to even turn on. The Lv40 unique is a conditional +80, not a flat training buff, so it can’t patch over the missing basics.

The skill kit reads better than it plays. You get Serenity, a rare skill, but it’s locked behind End Closer and saddled with a clunky block condition, so it misses a lot. Eager and Pace Strategy off events are fine filler. The End Closer corner and straightaway hints only matter if you’re already running a Closer.

  • Pro: free, Specialty Priority of 50, decent Race/Fan bonuses for an easy Career.
  • Con: 20% Friendship cap and zero Training Effectiveness.
  • Con: slow bond ramp, plus a rare skill too niche to count on.

Run it while your Speed pool is empty. Drop it the day a proper Speed card shows up.

FieldValue
CharacterAir Shakur
RaritySSR
TypeSpeed
ObtainStory Event
Global releaseApr 5, 2026
Hint skillsStanding By, Straightaway Spurt, Up-Tempo, End Closer Corners ○, Levelheaded
Event skillsEager, End Closer Straightaways ○, Serenity, Pace Strategy
EffectWhat it doesValues
Friendship BonusIncreases the effectiveness of Friendship TrainingLv1: 10%, Lv25: 15%, Lv45: 20%
Mood EffectAmplifies the effect of mood when training togetherLv45: 15%, Lv50: 30%
Power BonusIncreases Power gain when training togetherLv35: 1
Initial Friendship GaugeIncreases initial Friendship Gauge when beginning a Career playthroughLv15: 10, Lv25: 15, Lv45: 20
Race BonusIncreases stat gain from racesLv15: 1%, Lv45: 5%
Fan BonusIncreases fan gain from racesLv15: 1%, Lv25: 5%, Lv45: 10%
Hint LevelsIncreases the level of hints gained through eventsLv10: 1
Hint FrequencyIncreases the frequency at which hint events occurLv10: 5%, Lv25: 20%
Specialty PriorityIncreases the frequency at which the character participates in their preferred training typeLv10: 5, Lv25: 35, Lv45: 50

Unlocks at Lv 40. Effect Type 101: +80

  • Option 1: Speed +10, Power +10, Bond +5
  • Option 2: Bond +5, Skill Eager (hint Lv1)
  • Option 1: Speed +10, Skill points +10, Bond +5, Skill Serenity (hint Lv1)