[Foolproof Plan] Seiun Sky
SSR
Stamina
Analysis
Section titled “Analysis”Tier A. The second-best Stamina SSR in the game, with absurd mood support and a front-runner kit that lands her right behind Super Creek.
Seiun Sky is an endurance card built for long-distance front-runners, and her real selling point is mood. Mood Effect reaches 40% at Lv45, and her Lv30 unique tacks on another +15. Every mood swing you trigger turns into noticeably more stat gain over a Career. Stack a 35% Friendship Bonus at Lv50 on top and your rainbow stamina sessions actually scale instead of fizzling. The sneaky-good stat is Specialty Priority: 65 at Lv50, plus +20 from the unique. She camps the stamina tile relentlessly, even in a deck that wasn’t built around her.
Her skills go all-in on escape tactics. Hints cover Long Shot, Trick (Front), and the escape-acceleration line. Events hand you Second Wind, Escape Artist (Lv3 hint on the good roll), and Fast-Paced, with Dodging Danger and Keeping the Lead filling out the rest. Strong value for a runaway build.
The problem is Super Creek. She does the same job with more raw stamina output and a better recovery package, so most decks slot Creek first. Seiun Sky’s flat gains are also weak. A +1 Stamina Bonus means she’s carried entirely by mood and friendship.
- Pros: 40% +15 mood, 35% friendship, monster specialty priority, deep front-runner skill pool
- Cons: only +1 Stamina Bonus, lives in Super Creek’s shadow, kit only shines for escape strats
Pull her if you’re short on stamina cards or you main runaways. Already running Creek? She’s optional.
Card details
Section titled “Card details”| Field | Value |
|---|---|
| Character | Seiun Sky |
| Rarity | SSR |
| Type | Stamina |
| Obtain | Gacha |
| Global release | Jun 26, 2025 |
| Hint skills | Inner Post Proficiency ○, Long Shot ○, Trick (Front), Frenzied Late Surgers, Hesitant Pace Chasers, Tail Held High |
| Event skills | Dodging Danger, Second Wind, Fast-Paced, Escape Artist, Keeping the Lead |
Support effects
Section titled “Support effects”| Effect | What it does | Values |
|---|---|---|
| Friendship Bonus | Increases the effectiveness of Friendship Training | Lv1: 10%, Lv30: 25%, Lv50: 35% |
| Mood Effect | Amplifies the effect of mood when training together | Lv10: 10%, Lv25: 30%, Lv45: 40% |
| Stamina Bonus | Increases Stamina gain when training together | Lv35: 1 |
| Initial Friendship Gauge | Increases initial Friendship Gauge when beginning a Career playthrough | Lv10: 10, Lv25: 20, Lv45: 25 |
| Race Bonus | Increases stat gain from races | Lv10: 1%, Lv25: 5% |
| Fan Bonus | Increases fan gain from races | Lv10: 1%, Lv25: 10%, Lv45: 15% |
| Hint Levels | Increases the level of hints gained through events | Lv45: 2, Lv50: 3 |
| Hint Frequency | Increases the frequency at which hint events occur | Lv45: 30%, Lv50: 40% |
| Specialty Priority | Increases the frequency at which the character participates in their preferred training type | Lv1: 5, Lv30: 50, Lv50: 65 |
Unique effect
Section titled “Unique effect”Unlocks at Lv 30. Mood Effect: +15, Specialty Priority: +20
Training events
Section titled “Training events”Be Strategic ☆
Section titled “Be Strategic ☆”- Option 1: Wit +5, Energy +10, Mood +1, Bond +5, Skill Dodging Danger (hint Lv1)
- Option 2: Skill points +30, Bond -5, Skill Second Wind (hint Lv1)
Beware of the Trap
Section titled “Beware of the Trap”- Option 1: Speed +15, Stamina +15
It’s All to Win
Section titled “It’s All to Win”- Option 1: random — Speed +10, Stamina +10, Wit +10, Skill points +30, Mood +1, Skill Escape Artist (hint Lv3) / Speed +5, Stamina +5, Wit +5, Energy +10, Skill points +5, Mood +1, Skill Fast-Paced (hint Lv1)
Be Strategic ☆
Section titled “Be Strategic ☆”- Option 1: Wit +5, Energy +10, Mood +1, Bond +5, Skill Dodging Danger (hint Lv1)
- Option 2: Skill points +30, Bond -5, Skill Second Wind (hint Lv1)
Beware of the Trap
Section titled “Beware of the Trap”- Option 1: Speed +15, Stamina +15
It’s All to Win
Section titled “It’s All to Win”- Option 1: random — Speed +5, Stamina +5, Wit +5, Energy +10, Skill points +5, Mood +1, Skill Fast-Paced (hint Lv1) / Speed +10, Stamina +10, Wit +10, Energy +10, Skill points +30, Mood +1, Skill Escape Artist (hint Lv3)