[At the End of the Day] Special Week
SR
Power
Analysis
Section titled “Analysis”Tier C. A freebie Power SR that’s worth maxing for the event gauge, then benching the second a real Power card shows up.
Friendship-focused Power SR. It caps at a 25% Friendship Bonus and a 30% Mood Effect once leveled, with the unique handing you a small training boost on Power tiles plus a +20 head start on the stat. Clean numbers for an SR. Nothing about them is loud.
The kit is the only reason to look twice. Hints skew Pace Chaser, and Head-On as the event skill is a real get for that style since position recovery is hard to source elsewhere. Catch is it comes off a random event branch, so you can’t plan around it. Hydrate plus the stamina hints (Stamina to Spare, Extra Tank) fill out a recovery-flavored bag that fights its Power identity instead of supporting it.
Now line it up against what you’d actually run. Vodka and El Condor Pasa sit way above on raw Power and specialty priority. Mejiro Palmer covers the budget slot. Special Week brings a 5% Race Bonus and a single point of Stamina, so it can’t carry a Power deck on stats either.
- Pros: free, max it for the event points; rare Head-On for Pace Chasers; decent Friendship/Mood scaling for an SR.
- Cons: Head-On is RNG-gated; piddly 5% Race Bonus; no specialty priority; loses to every meta Power option.
Grab it since it costs nothing, run it to limit break, drop it once you own a proper Power card.
Card details
Section titled “Card details”| Field | Value |
|---|---|
| Character | Special Week |
| Rarity | SR |
| Type | Power |
| Obtain | Story Event |
| Global release | Mar 12, 2026 |
| Hint skills | Wet Conditions ○, Homestretch Haste, Stamina to Spare, Steadfast, Pace Chaser Straightaways ○, Hydrate, Tactical Tweak |
| Event skills | Head-On, Extra Tank |
Support effects
Section titled “Support effects”| Effect | What it does | Values |
|---|---|---|
| Friendship Bonus | Increases the effectiveness of Friendship Training | Lv1: 10%, Lv25: 20%, Lv45: 25% |
| Mood Effect | Amplifies the effect of mood when training together | Lv10: 10%, Lv20: 20%, Lv40: 30% |
| Stamina Bonus | Increases Stamina gain when training together | Lv45: 1 |
| Initial Stamina | Increases initial Stamina when beginning a Career playthrough | Lv30: 10, Lv40: 20 |
| Race Bonus | Increases stat gain from races | Lv10: 1%, Lv45: 5% |
| Fan Bonus | Increases fan gain from races | Lv10: 1%, Lv20: 5%, Lv45: 10% |
| Hint Levels | Increases the level of hints gained through events | Lv1: 1, Lv25: 2 |
| Hint Frequency | Increases the frequency at which hint events occur | Lv1: 5%, Lv25: 30%, Lv45: 40% |
Unique effect
Section titled “Unique effect”Unlocks at Lv 35. Training Effectiveness: +5, Initial Power: +20
Training events
Section titled “Training events”Unspoken Feelings
Section titled “Unspoken Feelings”- Option 1: Energy +15, Mood +1, Bond +5
A Small Thank You
Section titled “A Small Thank You”- Option 1: random — Energy +10, Bond +5, Skill Head-On (hint Lv3) / Energy +10