[Hands Up, Crook!] Taiki Shuttle
SSR
Speed
Analysis
Section titled “Analysis”Tier B. A clean mile-flavored Speed SSR that pulls its weight at full uncap, but it gets buried by Maruzensky and Tachyon the second you treat it as a meta pick.
Friendship-type Speed SSR built for front-runner milers. The stats read fine without being scary. Friendship Bonus tops out at 25% at MLB, Training Effectiveness hits 10% at Lv50, and Specialty Priority climbs to 50, which is what reliably plants her on the Speed tile. Lv45 hands you a flat +20 Initial Friendship Gauge, and the Lv30 unique adds +80, so she bonds fast and starts rainbow training early. Nothing fancy in the shell. It just works.
The skill list is where the mile flavor shows. Hints land on Acceleration, Speed Eater, and Shifting Gears, while her events drop Mile Corners ○ plus the gold Mile Maven with no RNG gate on Lesson Three. A guaranteed gold mile skill from events is the actual reason to run her if you main turf milers.
The catch is uncap. This is an MLB-or-bench card. At 1LB the specialty priority and the Lv50/Lv4 hint tiers aren’t online, so almost all her value sits at max. She’s also fighting an uphill battle for the slot. Maruzensky is the front-runner default. Tachyon brings the scenario link and the Speed-cap push most builds actually want.
- Pros: clean Friendship Speed numbers, free gold Mile Maven, strong specialty priority once maxed.
- Cons: mile/front niche only, basically dead weight below MLB, loses the slot to Maru and Tachyon.
Worth building if turf milers are your thing and you can hit MLB. Short of that, hang onto your carats.
Card details
Section titled “Card details”| Field | Value |
|---|---|
| Character | Taiki Shuttle |
| Rarity | SSR |
| Type | Speed |
| Obtain | Gacha |
| Global release | Jun 4, 2026 |
| Hint skills | Wet Conditions ○, Productive Plan, Mile Straightaways ○, Shifting Gears, Acceleration, Speed Eater |
| Event skills | Mile Corners ○, Mile Maven, Straight Course ○, Prepared to Pass |
Support effects
Section titled “Support effects”| Effect | What it does | Values |
|---|---|---|
| Friendship Bonus | Increases the effectiveness of Friendship Training | Lv1: 10%, Lv25: 20%, Lv45: 25% |
| Speed Bonus | Increases Speed gain when training together | Lv15: 1 |
| Power Bonus | Increases Power gain when training together | Lv35: 1 |
| Training Effectiveness | Increases the effectiveness of training performed together | Lv45: 5%, Lv50: 10% |
| Initial Friendship Gauge | Increases initial Friendship Gauge when beginning a Career playthrough | Lv15: 10, Lv25: 15, Lv45: 20 |
| Race Bonus | Increases stat gain from races | Lv10: 1%, Lv25: 5% |
| Fan Bonus | Increases fan gain from races | Lv10: 1%, Lv25: 10%, Lv45: 15% |
| Hint Levels | Increases the level of hints gained through events | Lv1: 1, Lv30: 2, Lv50: 4 |
| Hint Frequency | Increases the frequency at which hint events occur | Lv1: 5%, Lv30: 40%, Lv50: 60% |
| Specialty Priority | Increases the frequency at which the character participates in their preferred training type | Lv10: 5, Lv25: 35, Lv45: 50 |
Unique effect
Section titled “Unique effect”Unlocks at Lv 30. Effect Type 101: +80
Training events
Section titled “Training events”Lesson One: Party Hearty
Section titled “Lesson One: Party Hearty”- Option 1: Speed +7, Power +7, Bond +5
Lesson Two: The Show Must Go On
Section titled “Lesson Two: The Show Must Go On”- Option 1: random — Power +15, Bond +5, Skill Mile Corners ○ (hint Lv2) / Power +10
- Option 2: Speed +10, Bond +5
Lesson Three: Live in the Moment
Section titled “Lesson Three: Live in the Moment”- Option 1: Speed +10, Power +10, Guts +10, Bond +5, Skill Mile Maven (hint Lv1)