Pace Chaser Corners ◎
Pace Chaser Corners ◎
Section titled “Pace Chaser Corners ◎”Alternate name: Leader’s Corners ◎
Moderately increase velocity on a corner. (Pace Chaser)
Quick facts
Section titled “Quick facts”| Field | Value |
|---|---|
| Skill ID | 201321 |
| Rarity | 1 |
| Cost | 140 SP |
| Type tags | ldr, cor |
| Shareable page | /umamusume/skills/pace-chaser-corners-201321/ |
How it works
Section titled “How it works”Activates when your running strategy is Pace Chaser and picks a random point during any corner is 1. The listed effect lasts about 3 seconds. Effect: speed increase 0.25 (known values: 0.025, 0.035, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6, 0.65).
Technical details
Raw condition fields are shown here for advanced players who want exact activation checks.
Condition group 1
Section titled “Condition group 1”| Field | Check | Meaning |
|---|---|---|
running_style | == 2 | Your running strategy. Value 2 means Pace Chaser. Known values: 1 (Front Runner), 2 (Pace Chaser), 3 (Late Surger), 4 (End Closer). |
all_corner_random | == 1 | Picks a random point during any corner. |
| Timing | Value |
|---|---|
| Base duration | 3s |
| Effects | speed increase: 0.25 (known values: 0.025, 0.035, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6, 0.65) |
Raw precondition: none
Raw trigger: running_style==2&all_corner_random==1