[It's Just Water] Nice Nature
SR
Guts
Analysis
Section titled “Analysis”Tier C. Bench filler. A fine free Guts body for early friendship rainbows and hint farming, but Guts is the stat you build least, so it sits until a Guts SSR shows up.
Most race plans barely touch Guts, so every Guts support starts in a hole, and this Nice Nature lands right there. The saving grace is a real Friendship Bonus, 10% at Lv1 scaling to 20% at Lv40, with Mood Effect reaching 30%. That lets it actually rainbow on the Guts tile instead of rotting as a flat-stat brick. The Lv25 unique is thin. You get Mood Effect +15 and Initial Guts +20, which nudges your opening Guts and squeezes a hair more from good-mood turns. Neither number carries a build.
Where it earns its slot is teaching. Hint Frequency tops out at 50% and Hint Levels hit 3, so it hands out skills reliably. The list is the problem. Extra Tank and Ramp Up as event skills, hints for Lay Low, Murmur, and Sharp Gaze, plus a couple of recovery and positioning ○ skills. Decent stamina coverage for a chaser. Useless as a stat engine.
Don’t go hunting for copies. If it MLBs out of the free SR pool on its own, it’s a passable early-career Guts filler while you wait on a real SSR, and a late-surger run gets some mileage from the hints.
- Pros: 20% Friendship Bonus, fast high-level hints, free SR that MLBs cheap
- Cons: Guts is low-priority, weak unique, forgettable skill list, any SSR Guts buries it
Card details
Section titled “Card details”| Field | Value |
|---|---|
| Character | Nice Nature |
| Rarity | SR |
| Type | Guts |
| Obtain | Gacha |
| Global release | Jun 26, 2025 |
| Hint skills | Kokura Racecourse ○, Corner Acceleration ○, Lay Low, Go with the Flow, Hesitant Late Surgers, Murmur, A Small Breather, Sharp Gaze |
| Event skills | Extra Tank, Ramp Up |
Support effects
Section titled “Support effects”| Effect | What it does | Values |
|---|---|---|
| Friendship Bonus | Increases the effectiveness of Friendship Training | Lv1: 10%, Lv20: 15%, Lv40: 20% |
| Mood Effect | Amplifies the effect of mood when training together | Lv10: 10%, Lv20: 20%, Lv40: 30% |
| Training Effectiveness | Increases the effectiveness of training performed together | Lv10: 1%, Lv20: 5% |
| Initial Friendship Gauge | Increases initial Friendship Gauge when beginning a Career playthrough | Lv5: 10, Lv25: 20, Lv45: 25 |
| Race Bonus | Increases stat gain from races | Lv30: 1%, Lv40: 5% |
| Fan Bonus | Increases fan gain from races | Lv30: 5%, Lv40: 10% |
| Hint Levels | Increases the level of hints gained through events | Lv1: 1, Lv25: 2, Lv45: 3 |
| Hint Frequency | Increases the frequency at which hint events occur | Lv1: 5%, Lv25: 40%, Lv45: 50% |
| Skill Point Bonus | Increases skill point gain when training together | Lv45: 1 |
Unique effect
Section titled “Unique effect”Unlocks at Lv 25. Mood Effect: +15, Initial Guts: +20
Training events
Section titled “Training events”A Light Workout (for a Hardworker)
Section titled “A Light Workout (for a Hardworker)”- Option 1: Stamina +5, Guts +5
Visible Improvement (But So What?!)
Section titled “Visible Improvement (But So What?!)”- Option 1: Stamina +5, Guts +10, Skill Extra Tank (hint Lv1)
A Light Workout (for a Hardworker)
Section titled “A Light Workout (for a Hardworker)”- Option 1: Stamina +5, Guts +5
Visible Improvement (But So What?!)
Section titled “Visible Improvement (But So What?!)”- Option 1: Stamina +5, Guts +10, Skill Extra Tank (hint Lv1)