[Breakaway Battleship] Gold Ship
SSR
Stamina
Analysis
Section titled “Analysis”Tier C. A launch-era hint dispenser that any modern Stamina SSR shoves out of your deck the moment one lands.
The entire reason to look at Gold Ship is hints. Max it out and you get Hint Frequency 60% with Hint Levels 4, feeding a long-runner kit: End Closer Savvy, Highlander, Groundwork, Pressure, Smoke Screen, plus the Hanshin Racecourse and Risky Business event skills. As a cheap hint faucet for a closer build, it delivers.
Then you look at the bonuses and the whole thing falls apart. Friendship Bonus stops at 20%. Mood Effect caps at 30%. Both sit a full tier under what you’d actually want anchoring a Stamina slot. Training Effectiveness is barely there, just 5% from the effect, with the Lv30 unique tacking on a bit more plus an Initial Friendship Gauge head start. No Specialty Priority means it won’t reliably steer you into stamina rainbows. Zero Race Bonus means it does nothing for fans or banked rewards. Stat bonus is a flat +1.
- Pros: huge hint frequency and levels, a genuinely useful closer skill list, Initial Stamina 30, and that friendship-gauge jump.
- Cons: no Specialty Priority, no Race Bonus, weak friendship and mood scaling, the throwaway +1 bonus.
Current Stamina SSRs out-friendship it and weight their specialty, so rainbow turns land far more often. Run Gold Ship early if your box is empty and you want the skill list on a long horse. Don’t burn pulls on it. Bench it the second a real stamina card appears.
Card details
Section titled “Card details”| Field | Value |
|---|---|
| Character | Gold Ship |
| Rarity | SSR |
| Type | Stamina |
| Obtain | Gacha |
| Global release | Jun 26, 2025 |
| Hint skills | Standing By, Straightaway Spurt, Inside Scoop, Pressure, Smoke Screen, I Can See Right Through You, After-School Stroll, Strategist, Intense Gaze, End Closer Savvy ○, Highlander, Uma Stan, Groundwork, Sympathy |
| Event skills | Early Start, End Closer Savvy ○, Corner Connoisseur, Risky Business, Hanshin Racecourse ○ |
Support effects
Section titled “Support effects”| Effect | What it does | Values |
|---|---|---|
| Friendship Bonus | Increases the effectiveness of Friendship Training | Lv1: 10%, Lv25: 15%, Lv45: 20% |
| Mood Effect | Amplifies the effect of mood when training together | Lv15: 10%, Lv25: 20%, Lv45: 30% |
| Stamina Bonus | Increases Stamina gain when training together | Lv35: 1 |
| Training Effectiveness | Increases the effectiveness of training performed together | Lv15: 1%, Lv25: 5% |
| Initial Stamina | Increases initial Stamina when beginning a Career playthrough | Lv45: 15, Lv50: 30 |
| Initial Friendship Gauge | Increases initial Friendship Gauge when beginning a Career playthrough | Lv10: 10, Lv25: 20, Lv45: 25 |
| Hint Levels | Increases the level of hints gained through events | Lv1: 1, Lv30: 2, Lv50: 4 |
| Hint Frequency | Increases the frequency at which hint events occur | Lv1: 5%, Lv30: 40%, Lv50: 60% |
Unique effect
Section titled “Unique effect”Unlocks at Lv 30. Training Effectiveness: +5, Initial Friendship Gauge: +15
Training events
Section titled “Training events”Fervor! Air Basketball!
Section titled “Fervor! Air Basketball!”- Option 1: Stamina +25, Energy -10, Skill points +10, Bond +5, Skill Early Start (hint Lv1)
Respect the Salmon!
Section titled “Respect the Salmon!”- Option 1: Stamina +10, Guts +25, Energy -10, Skill points +10, Bond +5, Skill End Closer Savvy ○
Can’t Spell “Rival” without “Friend”!
Section titled “Can’t Spell “Rival” without “Friend”!”- Option 1: Stamina +20, Skill points +15, Bond +5, Skill
NaN(hint Lv2,1)
Fervor! Air Basketball!
Section titled “Fervor! Air Basketball!”- Option 1: Stamina +25, Energy -10, Skill points +10, Bond +5, Skill Early Start (hint Lv1)
Respect the Salmon!
Section titled “Respect the Salmon!”- Option 1: Stamina +10, Guts +25, Energy -10, Skill points +10, Bond +5, Skill End Closer Savvy ○ (hint Lv1)
Can’t Spell “Rival” without “Friend”!
Section titled “Can’t Spell “Rival” without “Friend”!”- Option 1: Stamina +20, Skill points +15, Bond +5, Skill
NaN(hint Lv2, 1)