The Coast Is Clear!
Alternate name: Good Visibility! All Clear!
Moderately widen field of view with situational awareness when moving sideways. (End Closer)
110 SPHow it works
Section titled “How it works”Duration: 3 seconds
Activates when:
- Your running strategy is End Closer
- You’ve just moved left or right
- You’ve just moved left or right is moved further from the fence
Available from
Section titled “Available from”| Source | Unlock type |
|---|---|
| [Red Strife] Gold Ship | evolved skill base |
Technical details
| Field | Value |
|---|---|
| Rarity | 2 |
| Type tags | cha |
Condition group 1
Section titled “Condition group 1”| Field | Check | Meaning |
|---|---|---|
running_style | == 4 | Your running strategy. Value 4 means End Closer. Known values: 1 (Front Runner), 2 (Pace Chaser), 3 (Late Surger), 4 (End Closer). |
is_move_lane | == 1 | Checks if you’ve just moved left or right. Value 1 means moved closer to the fence. Known values: 1 (moved closer to the fence), 2 (moved further from the fence). |
running_style | == 4 | Your running strategy. Value 4 means End Closer. Known values: 1 (Front Runner), 2 (Pace Chaser), 3 (Late Surger), 4 (End Closer). |
is_move_lane | == 2 | Checks if you’ve just moved left or right. Value 2 means moved further from the fence. Known values: 1 (moved closer to the fence), 2 (moved further from the fence). |
| Timing | Value |
|---|---|
| Base duration | 3s |
| Effects | effect type 8: 10 (known values: 5, 10, 15, -3, -5, -10) |
Raw precondition: none
Raw trigger: running_style==4&is_move_lane==1@running_style==4&is_move_lane==2