[Laughing through the Mud] Inari One
SR
Power
Analysis
Section titled “Analysis”Tier C. A passable F2P Power SR that only earns a slot at MLB, where high Specialty Priority and the Power/Stamina double bonus paper over a dirt-locked skill kit nobody asked for.
Inari is a friendship Power SR, the kind of filler you run early or to bridge a slot while you wait to MLB something real. The numbers hold up fine. Friendship Bonus caps at 25% by Lv45 and Training Effectiveness reaches 5%. The standout is Specialty Priority hitting 60 at Lv40, which is high for a Power SR and keeps her glued to the Power slot for extra rainbow turns. Initial Power and Initial Friendship Gauge both land at 20 for a small opening boost. Her Lv25 unique tacks on +10 Friendship Bonus plus a point of Stamina Bonus, leaning her toward Power/Stamina trainees.
The skills drag the whole thing down. Familiar Ground wants dirt and a rear position, and dirt is basically a mile sideshow, so it does nothing for the medium/long meta you actually build around. Hints are wide but forgettable. Spring Runner, Winter Runner, Target in Sight are positionals you skip half the time. Events barely pay out, the best line being Speed +10 with a Lv3 Oi Racecourse hint.
- High Specialty Priority for an SR. Rainbows stay consistent.
- Power plus Stamina bonus fits staying-power builds.
- Cheap to max as a gacha SR.
- Signature skill is dirt-only and meta-irrelevant. Hints are filler with weak event stats.
No reason to pull for her. If she maxes on her own, park her on a Power/Stamina trainee and bench her the second an SSR shows up.
Card details
Section titled “Card details”| Field | Value |
|---|---|
| Character | Inari One |
| Rarity | SR |
| Type | Power |
| Obtain | Gacha |
| Global release | Jan 15, 2026 |
| Hint skills | Spring Runner ○, Winter Runner ○, Target in Sight ○, Ramp Up, Sharp Gaze, Tail Held High, Forward, March!, Familiar Ground |
| Event skills | Oi Racecourse ○, Kyoto Racecourse ○ |
Support effects
Section titled “Support effects”| Effect | What it does | Values |
|---|---|---|
| Friendship Bonus | Increases the effectiveness of Friendship Training | Lv1: 10%, Lv25: 20%, Lv45: 25% |
| Power Bonus | Increases Power gain when training together | Lv45: 1 |
| Training Effectiveness | Increases the effectiveness of training performed together | Lv10: 1%, Lv20: 5% |
| Initial Power | Increases initial Power when beginning a Career playthrough | Lv10: 10, Lv20: 15, Lv40: 20 |
| Initial Friendship Gauge | Increases initial Friendship Gauge when beginning a Career playthrough | Lv10: 10, Lv20: 15, Lv40: 20 |
| Hint Levels | Increases the level of hints gained through events | Lv1: 1, Lv25: 2, Lv45: 3 |
| Hint Frequency | Increases the frequency at which hint events occur | Lv1: 5%, Lv25: 40%, Lv45: 50% |
| Specialty Priority | Increases the frequency at which the character participates in their preferred training type | Lv30: 30, Lv40: 60 |
Unique effect
Section titled “Unique effect”Unlocks at Lv 25. Friendship Bonus: +10, Stamina Bonus: +1
Training events
Section titled “Training events”Don’t Give Up!
Section titled “Don’t Give Up!”- Option 1: Speed +12, Power +12, Energy -10, Bond +5
A Good Ruckus!
Section titled “A Good Ruckus!”- Option 1: Speed +3, Power +3, Guts +3, Energy -5, Mood +2, Bond +5
- Option 2: Speed +10, Energy -5, Bond +5, Skill Oi Racecourse ○ (hint Lv3)
Don’t Give Up!
Section titled “Don’t Give Up!”- Option 1: Speed +12, Power +12, Energy -10, Bond +5
A Good Ruckus!
Section titled “A Good Ruckus!”- Option 1: Speed +3, Power +3, Guts +3, Energy -5, Mood +2, Bond +5
- Option 2: Speed +10, Energy -5, Bond +5, Skill Oi Racecourse ○ (hint Lv3)