Chasing After You
Chasing After You
Section titled “Chasing After You”Chase after an unseen friend when in midpack in the second half of the race, moderately increasing velocity steadily and very slightly intimidating runners ahead.
Quick facts
Section titled “Quick facts”| Field | Value |
|---|---|
| Skill ID | 100251 |
| Rarity | 5 |
| Cost | Unknown |
| Type tags | dbf, nac |
| Shareable page | /umamusume/skills/chasing-after-you-100251/ |
How it works
Section titled “How it works”Activates when race progression in percentage is 50 or later, your current position in the race as a percentage is 40 or later, and when your current position in the race is 70% or earlier. The listed effect lasts about 6 seconds. Effect: speed increase 0.25 (known values: 0.025, 0.035, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6, 0.65), effect type 21 -0.05 (known values: -0.025, -0.035, -0.05, -0.15, -0.2, -0.25, -0.3).
Technical details
Raw condition fields are shown here for advanced players who want exact activation checks.
Condition group 1
Section titled “Condition group 1”| Field | Check | Meaning |
|---|---|---|
distance_rate | >= 50 | Race progression in percentage. |
order_rate | >= 40 | Your current position in the race as a percentage. |
order_rate | <= 70 | Your current position in the race as a percentage. |
| Timing | Value |
|---|---|
| Base duration | 6s |
| Effects | speed increase: 0.25 (known values: 0.025, 0.035, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6, 0.65), effect type 21: -0.05 (known values: -0.025, -0.035, -0.05, -0.15, -0.2, -0.25, -0.3) |
Raw precondition: none
Raw trigger: distance_rate>=50&order_rate>=40&order_rate<=70
Available from
Section titled “Available from”| Source | Unlock type |
|---|---|
| [Creeping Shadow] Manhattan Cafe | unique skill |
Inherited version
Section titled “Inherited version”| Field | Value |
|---|---|
| Skill ID | 900251 |
| Name | Chasing After You |
| Rarity | 1 |
| Cost | 200 SP |
Very slightly increase velocity steadily and very minimally intimidate runners ahead when in midpack in the second half of the race.