[///WARNING GATE///] Shinko Windy
SR
Speed
Analysis
Section titled “Analysis”Tier B. A clean, low-friction Speed SR stat-stick that’s one of the better budget picks around, but it’s filler you bench the moment your SSR Speed pool fills out.
Shinko Windy is a plain stat stick for early or budget Speed decks, and the numbers do their job. Friendship Bonus caps at 25% on MLB. Mood Effect sits at 30%, and you get a 25% Initial Speed head start. The real selling points are the 10% Race Bonus and 20% Fan Bonus. That fan gain matters more than it looks, since it smooths out the fan-count gates that stall so many Career runs. The Lv25 unique is modest but useful: +10 Friendship Bonus and +15 to the starting bond gauge, which drops you into rainbow training a turn or two earlier without grinding bond first.
Where it stays grounded is the kit. Hints skew front-runner with Wet Conditions and the event-taught Shifting Gears, padded out by Competitive Spirit. None of that procs in the meta. A Specialty Priority of 35 also means it lands on the Speed tile less often than a premium SSR would. The events stay tidy, mostly Speed and skill points with no trap choices.
Practical read: slot it when you don’t have five SSRs to fill the deck. It sits next to Sweep Tosho as a default Speed option. Run it if you already own it, but don’t burn pulls chasing an SR.
- Pros: solid Race and Fan Bonus, clean Initial Speed, trap-free events, cheap to MLB.
- Cons: no meta skill procs, low Specialty Priority, pure stopgap once real SSRs show up.
Card details
Section titled “Card details”| Field | Value |
|---|---|
| Character | Shinko Windy |
| Rarity | SR |
| Type | Speed |
| Obtain | Gacha |
| Global release | Sep 17, 2025 |
| Hint skills | Wet Conditions ○, Competitive Spirit ○, Prepared to Pass, Hesitant Front Runners |
| Event skills | Shifting Gears, Unyielding Spirit |
Support effects
Section titled “Support effects”| Effect | What it does | Values |
|---|---|---|
| Friendship Bonus | Increases the effectiveness of Friendship Training | Lv1: 10%, Lv25: 20%, Lv45: 25% |
| Mood Effect | Amplifies the effect of mood when training together | Lv10: 10%, Lv20: 20%, Lv40: 30% |
| Speed Bonus | Increases Speed gain when training together | Lv45: 1 |
| Training Effectiveness | Increases the effectiveness of training performed together | Lv30: 1%, Lv40: 5% |
| Initial Speed | Increases initial Speed when beginning a Career playthrough | Lv5: 10, Lv25: 20, Lv45: 25 |
| Race Bonus | Increases stat gain from races | Lv1: 1%, Lv25: 5%, Lv45: 10% |
| Fan Bonus | Increases fan gain from races | Lv1: 1%, Lv25: 15%, Lv45: 20% |
| Specialty Priority | Increases the frequency at which the character participates in their preferred training type | Lv10: 5, Lv20: 20, Lv40: 35 |
Unique effect
Section titled “Unique effect”Unlocks at Lv 25. Friendship Bonus: +10, Initial Friendship Gauge: +15
Training events
Section titled “Training events”Dig Here, Windy!
Section titled “Dig Here, Windy!”- Option 1: Speed +10, Bond +5
- Option 2: Energy -5, Skill points +30, Bond +5
C’mon Gates, Open Already!
Section titled “C’mon Gates, Open Already!”- Option 1: random — Speed +10, Skill points +15, Bond +5, Skill Shifting Gears (hint Lv3) / Speed +5, Skill points +10, Bond +5
Dig Here, Windy!
Section titled “Dig Here, Windy!”- Option 1: Speed +10, Bond +5
- Option 2: Energy -5, Skill points +30, Bond +5
C’mon Gates, Open Already!
Section titled “C’mon Gates, Open Already!”- Option 1: random — Speed +10, Skill points +15, Bond +5, Skill Shifting Gears (hint Lv3) / Speed +5, Skill points +10, Bond +5