[Tracen Academy] Sakura Chiyono O
R
Stamina
Analysis
Section titled “Analysis”Tier D. Starter-deck Stamina filler that babysits your first few Career runs and then gets benched the second a real card shows up. No pull decision here, you don’t chase R cards.
The R Sakura Chiyono O is the kind of Stamina card you’re handed, not the kind you grind for. It exists to fill a Stamina slot in your opening Career runs before you own anything decent. The numbers settle the argument fast. Friendship Bonus caps at 15% and Mood Effect at 35% by Lv40, and the Stamina Bonus is a flat 1. An SR or SSR Stamina card runs 20%+ Friendship plus actual stat output, so the gap isn’t close. Initial Friendship Gauge tops out at 20 and Specialty Priority hits 35. Both are fine on paper. Neither saves a card this light on training.
The hint kit is the one part with any flavor. You get Steadfast, Shifting Gears, plus Medium Corners ○ and Pace Chaser Savvy ○, with Spring Runner ○ as the event skill. Notice what’s missing: zero recovery hints. A Stamina card that doesn’t teach a single green recovery proc isn’t doing the one job a Stamina card is supposed to do. It hands you positioning and corner tools, not survival.
The competition makes it look worse. Super Creek and Mejiro McQueen sit at the top of the type, and even a budget MLB Mayano Top Gun walks all over anything at R rarity.
- Pros: free, Specialty Priority 35 and starting bond 20 once leveled
- Cons: 1 Stamina Bonus, no recovery hints, lapped by every SR/SSR option
Slot it as a stopgap and forget about it.
Card details
Section titled “Card details”| Field | Value |
|---|---|
| Character | Sakura Chiyono O |
| Rarity | R |
| Type | Stamina |
| Obtain | Gacha |
| Global release | Aug 20, 2025 |
| Hint skills | Steadfast, Shifting Gears, Medium Corners ○, Pace Chaser Savvy ○ |
| Event skills | Spring Runner ○ |
Support effects
Section titled “Support effects”| Effect | What it does | Values |
|---|---|---|
| Friendship Bonus | Increases the effectiveness of Friendship Training | Lv1: 5%, Lv15: 10%, Lv35: 15% |
| Mood Effect | Amplifies the effect of mood when training together | Lv1: 10%, Lv20: 25%, Lv40: 35% |
| Stamina Bonus | Increases Stamina gain when training together | Lv40: 1 |
| Initial Friendship Gauge | Increases initial Friendship Gauge when beginning a Career playthrough | Lv5: 10, Lv15: 15, Lv35: 20 |
| Hint Levels | Increases the level of hints gained through events | Lv5: 1, Lv35: 2 |
| Hint Frequency | Increases the frequency at which hint events occur | Lv5: 5%, Lv15: 20%, Lv35: 30% |
| Specialty Priority | Increases the frequency at which the character participates in their preferred training type | Lv5: 5, Lv15: 20, Lv35: 35 |