[Tracen Academy] Rice Shower
R
Stamina
Analysis
Section titled “Analysis”Tier D. Baseline R Stamina filler with no unique effect and a Friendship Bonus that caps at 15%. Fine for padding an early Career run, dead weight the second any SR shows up.
A plain R Stamina card, and it plays like one. Friendship Bonus stops at 15% by Lv35, Mood Effect lands at 35%, and nothing on the card pushes those ceilings higher. Specialty Priority hits 35 and Hint Frequency 30%, so it does steer you into Stamina training and drip-feeds hints. Standard R-card stuff. You also get a flat 20 to Initial Friendship Gauge for a tiny bond head start, and a Guts Bonus of 1 that does nothing worth measuring.
The hint pool is the closest thing to a selling point, and it still doesn’t move the needle. You see pace-chasing and positioning hints (the Pace Chaser variants, Highlander, Maverick, Deep Breaths) alongside the Kyoto and Firm Conditions situationals. Handy if they happen to land. Nobody builds a Stamina runner around an R card’s hint table.
The competition is what really sinks it. Super Creek and Mejiro McQueen sit at the top of Stamina, and free SRs like Mayano Top Gun or Biwa Hayahide outpace this on raw stats once you put a few copies into them.
- Pros: cheap, Stamina-typed, decent positioning hints, small bond head start.
- Cons: 15% Friendship cap, no unique, useless Guts gain, beaten by every SR/SSR on the type.
Don’t pull for it. Slot it only when your Stamina shelf is genuinely bare.
Card details
Section titled “Card details”| Field | Value |
|---|---|
| Character | Rice Shower |
| Rarity | R |
| Type | Stamina |
| Obtain | Gacha |
| Global release | Jun 26, 2025 |
| Hint skills | Kyoto Racecourse ○, Maverick ○, Deep Breaths, Frenzied Pace Chasers, Subdued Pace Chasers, Flustered Pace Chasers, Straight Descent, Disorient, Highlander |
| Event skills | Firm Conditions ○ |
Support effects
Section titled “Support effects”| Effect | What it does | Values |
|---|---|---|
| Friendship Bonus | Increases the effectiveness of Friendship Training | Lv1: 5%, Lv15: 10%, Lv35: 15% |
| Mood Effect | Amplifies the effect of mood when training together | Lv1: 10%, Lv20: 25%, Lv40: 35% |
| Guts Bonus | Increases Guts gain when training together | Lv40: 1 |
| Initial Friendship Gauge | Increases initial Friendship Gauge when beginning a Career playthrough | Lv5: 10, Lv15: 15, Lv35: 20 |
| Hint Levels | Increases the level of hints gained through events | Lv5: 1, Lv35: 2 |
| Hint Frequency | Increases the frequency at which hint events occur | Lv5: 5%, Lv15: 20%, Lv35: 30% |
| Specialty Priority | Increases the frequency at which the character participates in their preferred training type | Lv5: 5, Lv15: 20, Lv35: 35 |