[Number 1 Outfit] Daiwa Scarlet
SSR
Power
Analysis
Section titled “Analysis”Tier B. A serviceable Power friendship card riding on Neck and Neck, but the meta Power options beat her on consistency, so borrow her rather than pull.
Power friendship support, so the plan is simple: rainbow your Power sessions and shove that stat toward cap. The bond math holds up. 35% Friendship Bonus at MLB and a 30 Initial Friendship Gauge at level 50 means she warms up fast and you start with a head start. Her unique comes online at Lv30 and stacks more friendship-training effectiveness on top, exactly what you want from a friendship piece.
The raw stat support is where she gets thin. Stamina Bonus is a measly single point. Initial Power sits at 15/30 and the Race Bonus tops out at 10%. None of it bends a training session the way a real tutor or specialty boost does, so she’s leaning hard on that friendship multiplier to justify the slot.
The actual draw is Neck and Neck, a gold accel off her last event, backed by a hint list that tilts Pace Chaser: Pace Chaser Corners plus Preferred Position. Clean fit for a front-runner-adjacent Power seat in Pace Chaser builds.
- Pros: quick bond, decent friendship multiplier, Neck and Neck with Pace Chaser hints
- Cons: feeble stat bonuses; no training-rate gimmick; loses the Power slot to stronger cards
If you already run a meta Power favorite, she rides the bench. Lacking the skill? Borrow her and proc Neck and Neck. F2P players lose almost nothing skipping the banner.
Card details
Section titled “Card details”| Field | Value |
|---|---|
| Character | Daiwa Scarlet |
| Rarity | SSR |
| Type | Power |
| Obtain | Gacha |
| Global release | Apr 12, 2026 |
| Hint skills | Competitive Spirit ○, Preferred Position, Prepared to Pass, Pace Chaser Corners ○, Straight Descent |
| Event skills | Feature Act, Up-Tempo, Neck and Neck, Stamina to Spare |
Support effects
Section titled “Support effects”| Effect | What it does | Values |
|---|---|---|
| Friendship Bonus | Increases the effectiveness of Friendship Training | Lv1: 10%, Lv30: 25%, Lv50: 35% |
| Stamina Bonus | Increases Stamina gain when training together | Lv35: 1 |
| Initial Power | Increases initial Power when beginning a Career playthrough | Lv45: 15, Lv50: 30 |
| Initial Friendship Gauge | Increases initial Friendship Gauge when beginning a Career playthrough | Lv1: 10, Lv30: 25, Lv50: 30 |
| Race Bonus | Increases stat gain from races | Lv1: 1%, Lv30: 5%, Lv50: 10% |
| Fan Bonus | Increases fan gain from races | Lv1: 1%, Lv30: 15%, Lv50: 20% |
| Hint Levels | Increases the level of hints gained through events | Lv15: 1, Lv45: 2 |
| Hint Frequency | Increases the frequency at which hint events occur | Lv15: 5%, Lv25: 20%, Lv45: 30% |
Unique effect
Section titled “Unique effect”Unlocks at Lv 30. Effect Type 101: +80
Training events
Section titled “Training events”Distant Feelings
Section titled “Distant Feelings”- Option 1: Stamina +10, Bond +5, Skill Feature Act (hint Lv2)
- Option 2: Power +10, Bond +5, Skill Up-Tempo (hint Lv2)
An Important Signal
Section titled “An Important Signal”- Option 1: Skill points +20, Bond +5
This is Who I Am
Section titled “This is Who I Am”- Option 1: Power +15, Wit +15, Bond +5, Skill Neck and Neck (hint Lv1)