[My Heart Will Go On] Mejiro Ardan
SR
Intelligence
Analysis
Section titled “Analysis”Tier C. Decent early-game Wit filler with a tight Pace Chaser hint pool, but a 5% training cap and zero Race Bonus keep it out of any deck you actually care about.
Ardan does the basic Wit job without embarrassing itself. Energy recovery from Wit Friendship training maxes at 4, the Friendship Bonus reaches 20%, and Mood Effect sits at 40%. For an SR, that’s a fine recovery package, and you’ll keep your trainee topped off while you grind.
The hints are the actual reason to slot her. Five skills, and they lean hard into Pace Chaser: Pace Chaser Corners, Pace Chaser Savvy, Preferred Position, Soft Step, with Left-Handed rounding it out. Hint Frequency caps at 50%, and the unique tacks on another 20%, so the procs actually show up instead of teasing you. Run a Pace Chaser uma and this pool pulls real weight.
Now the part that sinks her. Training Effectiveness tops out at 5%, which is barely a rounding error on rainbow turns. Specialty Priority only climbs to 35, so she drifts off Wit more than you’d like. And there’s no Race Bonus whatsoever, so URA and Aoharu builds get nothing on the racing side. The unique just piles on more Mood and Hint Frequency. Nice, but it does zero for raw stats. Fine Motion and most other SR Wit picks beat her on output.
- Good: Pace Chaser hint coverage, 20% Friendship Bonus, reliable hint procs, clean energy recovery.
- Bad: 5% training cap, weak 35 Specialty Priority, no Race Bonus, loses the SR Wit comparison.
Slot her if you run Pace Chasers and own nothing better. Skip the pull.
Card details
Section titled “Card details”| Field | Value |
|---|---|
| Character | Mejiro Ardan |
| Rarity | SR |
| Type | Intelligence |
| Obtain | Gacha |
| Global release | Oct 2, 2025 |
| Hint skills | Left-Handed ○, Preferred Position, Soft Step, Pace Chaser Corners ○, Pace Chaser Savvy ○ |
| Event skills | Hesitant Pace Chasers |
Support effects
Section titled “Support effects”| Effect | What it does | Values |
|---|---|---|
| Friendship Bonus | Increases the effectiveness of Friendship Training | Lv1: 10%, Lv20: 15%, Lv40: 20% |
| Mood Effect | Amplifies the effect of mood when training together | Lv5: 10%, Lv25: 30%, Lv45: 40% |
| Wit Bonus | Increases Wit gain when training together | Lv45: 1 |
| Training Effectiveness | Increases the effectiveness of training performed together | Lv30: 1%, Lv40: 5% |
| Initial Friendship Gauge | Increases initial Friendship Gauge when beginning a Career playthrough | Lv10: 10, Lv20: 15, Lv40: 20 |
| Hint Levels | Increases the level of hints gained through events | Lv1: 1, Lv25: 2, Lv45: 3 |
| Hint Frequency | Increases the frequency at which hint events occur | Lv1: 5%, Lv25: 40%, Lv45: 50% |
| Specialty Priority | Increases the frequency at which the character participates in their preferred training type | Lv10: 5, Lv20: 20, Lv40: 35 |
| Wit Friendship Recovery | Increases Energy recovery from Wit Friendship Training | Lv1: 1, Lv25: 3, Lv45: 4 |
Unique effect
Section titled “Unique effect”Unlocks at Lv 25. Mood Effect: +15, Hint Frequency: +20
Training events
Section titled “Training events”Special Drinks Made with Friends ♪
Section titled “Special Drinks Made with Friends ♪”- Option 1: random — Speed +5, Wit +5, Energy +10, Skill points +10 / Wit +10
- Option 2: Speed +10, Mood +1
The Place I Wish to Stand
Section titled “The Place I Wish to Stand”- Option 1: Energy +30, Mood +1
Special Drinks Made with Friends ♪
Section titled “Special Drinks Made with Friends ♪”- Option 1: random — Speed +5, Wit +5, Energy +10, Skill points +10 / Wit +10
- Option 2: Speed +10, Mood +1
The Place I Wish to Stand
Section titled “The Place I Wish to Stand”- Option 1: Energy +30, Mood +1