Legacy of the Strong
Legacy of the Strong
Section titled “Legacy of the Strong”Alternate name: For the Strongest Name
Increase velocity continuously when pressured by another runner and running out of energy toward the front on the final corner or later.
Quick facts
Section titled “Quick facts”| Field | Value |
|---|---|
| Skill ID | 110131 |
| Rarity | 5 |
| Cost | Unknown |
| Type tags | l_2, l_3, f_s, f_c, nac |
| Shareable page | /umamusume/skills/legacy-of-the-strong-110131/ |
How it works
Section titled “How it works”Activates after the final corner, current phase of the race is Late-Race or later, while placed 4 or better, and the number of seconds you’ve been an overtake target is 1 or later. The listed effect lasts about 6 seconds. Effect: speed increase 0.35 (known values: 0.025, 0.035, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6, 0.65).
Technical details
Raw condition fields are shown here for advanced players who want exact activation checks.
Condition group 1
Section titled “Condition group 1”| Field | Check | Meaning |
|---|---|---|
phase | >= 2 | Current phase of the race. Value 2 means Late-Race. Known values: 0 (Early-Race), 1 (Mid-Race), 2 (Late-Race), 3 (Last Spurt). |
is_finalcorner | == 1 | Checks if you’re currently on the final corner or beyond. |
order | <= 4 | Your current position in the race. |
overtake_target_time | >= 1 | The number of seconds you’ve been an overtake target. |
| Timing | Value |
|---|---|
| Base duration | 6s |
| Effects | speed increase: 0.35 (known values: 0.025, 0.035, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6, 0.65) |
Raw precondition: none
Raw trigger: phase>=2&is_finalcorner==1&order<=4&overtake_target_time>=1
Available from
Section titled “Available from”| Source | Unlock type |
|---|---|
| [End of the Skies] Mejiro McQueen | unique skill |
Inherited version
Section titled “Inherited version”| Field | Value |
|---|---|
| Skill ID | 910131 |
| Name | Legacy of the Strong |
| Rarity | 1 |
| Cost | 200 SP |
Slightly increase velocity continuously when pressured by another runner and running out of energy toward the front on the final corner or later.