[My Solo Spun in Spiraling Runs] Manhattan Cafe
SSR
Stamina
Analysis
Section titled “Analysis”Tier B. A clean friendship-stamina SSR with excellent stayer skills, held back by zero deck support and Super Creek doing the same job better.
Manhattan Cafe does one thing and commits to it hard: friendship stamina. Lv50 gives her a 35% Friendship Bonus, and her unique at Lv30 drags the effective number up to around 45%. The Stamina Bonus also ticks from 1 to 2 once that unique fires. Specialty Priority reaches 50 by Lv45, so she actually parks herself in the stamina facility instead of wandering off. You also start with 20 Initial Stamina and a bit of Friendship Gauge in the bank.
The skills are why you’d run her. Long Straightaways, Long Corners, Stamina Eater, Stamina Siphon, and Highlander are exactly the proc list a long-distance runner wants. Good hints, good event reads.
Here’s the problem. No Training Effectiveness. No multi-stat anywhere. She feeds her own stamina rainbows and gives the other five cards in your deck nothing. Super Creek pulls the same stamina duty but packs recovery and lifts the whole board, which is the gap that keeps Cafe in second place. At 0-1LB she’s a stopgap if Creek didn’t show and you’re desperate for stamina. MLB turns her into a real pillar for stayer comps.
- Pros: ~45% effective friendship, climbing Stamina Bonus, loaded long-race skills, sticky stamina priority.
- Cons: no training effectiveness, very LB-dependent, Super Creek just outclasses her.
F2P should pass. Speed banners worth saving for are on the way, and a maxed SR stamina card fills this slot for free.
Card details
Section titled “Card details”| Field | Value |
|---|---|
| Character | Manhattan Cafe |
| Rarity | SSR |
| Type | Stamina |
| Obtain | Gacha |
| Global release | Jan 15, 2026 |
| Hint skills | Wet Conditions ○, Rainy Days ○, Long Straightaways ○, Passing Pro, Stamina Eater, Highlander |
| Event skills | Long Corners ○, Stamina Siphon, Non-Standard Distance ○ |
Support effects
Section titled “Support effects”| Effect | What it does | Values |
|---|---|---|
| Friendship Bonus | Increases the effectiveness of Friendship Training | Lv1: 10%, Lv30: 25%, Lv50: 35% |
| Stamina Bonus | Increases Stamina gain when training together | Lv35: 1 |
| Initial Stamina | Increases initial Stamina when beginning a Career playthrough | Lv15: 10, Lv25: 15, Lv45: 20 |
| Initial Friendship Gauge | Increases initial Friendship Gauge when beginning a Career playthrough | Lv10: 10, Lv25: 20, Lv45: 25 |
| Race Bonus | Increases stat gain from races | Lv45: 5%, Lv50: 10% |
| Fan Bonus | Increases fan gain from races | Lv45: 10%, Lv50: 15% |
| Hint Levels | Increases the level of hints gained through events | Lv15: 1, Lv45: 2 |
| Hint Frequency | Increases the frequency at which hint events occur | Lv15: 5%, Lv25: 20%, Lv45: 30% |
| Specialty Priority | Increases the frequency at which the character participates in their preferred training type | Lv10: 5, Lv25: 35, Lv45: 50 |
Unique effect
Section titled “Unique effect”Unlocks at Lv 30. Friendship Bonus: +10, Stamina Bonus: +1
Training events
Section titled “Training events”Drawn In
Section titled “Drawn In”- Option 1: Stamina +10, Wit +5
Discovery
Section titled “Discovery”- Option 1: random — Stamina +10, Wit +10, Bond +5, Skill Long Corners ○ (hint Lv1) / Energy +15, Bond +5, Status: Night Owl, Skill Long Corners ○ (hint Lv1)
- Option 2: Energy +15, Bond +5
Shadowing
Section titled “Shadowing”- Option 1: Stamina +15, Bond +5, Skill Stamina Siphon (hint Lv1)
Drawn In
Section titled “Drawn In”- Option 1: Stamina +10, Wit +5
Discovery
Section titled “Discovery”- Option 1: random — Stamina +10, Wit +10, Bond +5, Skill Long Corners ○ (hint Lv1) / Energy +15, Bond +5, Skill Long Corners ○ (hint Lv1)
- Option 2: Energy +15, Bond +5
Shadowing
Section titled “Shadowing”- Option 1: Stamina +15, Bond +5, Skill Stamina Siphon (hint Lv1)