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Moving Past, and Beyond

Moving Past, and Beyond icon

Alternate name: Beyond the Other Side

Having run the race calmly, increase acceleration with hardened determination when making a move mid-race, or on a crucial corner late-race whilst in midpack.

Effect: Recover stamina by 0.4

Duration: 4 seconds

Activates when:

  • After the final corner
  • Current phase of the race is Late-Race or later
  • You’re currently on a corner
  • You aren’t currently on the final corner or beyond
  • The number of times you’ve been rushing (kakari) during the race is 0
  • Your current position in the race as a percentage is 50 or more
  • When your current position in the race is 70% or earlier
  • Current phase of the race is Mid-Race

A weaker, inheritance-only version of this skill. Learnable for 200 SP.

Having run the race calmly, slightly increase acceleration when making a move mid-race, or on a crucial corner late-race whilst in midpack.

Effect: Recover stamina by 0.2

Duration: 2.4 seconds

SourceUnlock type
[Off the Line] Mejiro Doberunique skill
Technical details
FieldValue
Rarity5
Type tagsl_2, l_3, cor, nac, l_1, f_c
FieldCheckMeaning
phase>= 2Current phase of the race. Value 2 means Late-Race. Known values: 0 (Early-Race), 1 (Mid-Race), 2 (Late-Race), 3 (Last Spurt).
corner!= 0Checks if you’re currently on a corner (and if yes, then which one). Value 0 means not a corner. Known values: 0 (not a corner), 1 (first corner), 2 (second corner), 3 (third corner), 4 (fourth corner).
is_finalcorner== 0Checks if you’re currently on the final corner or beyond.
temptation_count== 0The number of times you’ve been rushing (kakari) during the race.
order_rate>= 50Your current position in the race as a percentage.
order_rate<= 70Your current position in the race as a percentage.
phase== 1Current phase of the race. Value 1 means Mid-Race. Known values: 0 (Early-Race), 1 (Mid-Race), 2 (Late-Race), 3 (Last Spurt).
corner!= 0Checks if you’re currently on a corner (and if yes, then which one). Value 0 means not a corner. Known values: 0 (not a corner), 1 (first corner), 2 (second corner), 3 (third corner), 4 (fourth corner).
is_finalcorner== 1Checks if you’re currently on the final corner or beyond.
temptation_count== 0The number of times you’ve been rushing (kakari) during the race.
order_rate>= 50Your current position in the race as a percentage.
order_rate<= 70Your current position in the race as a percentage.
TimingValue
Base duration4s
Effectsstamina recovery: 0.4 (known values: 0.025, 0.05, 0.07, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, -0.05, -0.1, -0.2, -0.3, -1.6, -18)

Raw precondition: none
Raw trigger: phase>=2&corner!=0&is_finalcorner==0&temptation_count==0&order_rate>=50&order_rate<=70@phase==1&corner!=0&is_finalcorner==1&temptation_count==0&order_rate>=50&order_rate<=70