Skip to content

[Leaping into the Unknown] Meisho Doto

Support card art for [Leaping into the Unknown] Meisho Doto SSR Stamina

Tier C. A free story-event Stamina SSR worth maxing for the stat copies, but a 25% bond ceiling and thin support effects keep it out of any real stamina deck.

There’s no pull decision here. It’s the free Story Event SSR, so you grab it, max the copies for the stat gains, and you’re done. The actual question is deck slot, and the answer is no for most builds. Friendship Bonus caps at 25% at LB4. The stamina SSRs people actually run sit at 30% or higher, and that gap throttles how much rainbow stamina training this thing can drive.

The rest of the kit is filler. Training Effectiveness lands at 5% from the support effect with another +5 off the Lv40 unique, and that same unique tacks on +20% Hint Frequency. The hint boost is the one genuinely nice piece if you’re skill-hunting. Initial Stamina sits at 35, Initial Guts at 35, Specialty Priority at 35 when maxed. All fine. None of it moves the needle. The skill pool leans into niche positional and distance procs. Killer Tunes is the real pickup, a solid Medium passive for Medium front-runners and pace chasers.

Any gacha Stamina SSR beats it on bond and density. Honest uses: early-game when your box is shallow, or a cheap Medium-skill source bolted onto a guts runner.

  • Pros: free, useful unique (TE +5, +20% Hint Freq), Killer Tunes, decent starting Stamina and Guts.
  • Cons: 25% bond ceiling, zero Speed, scattered skills, outclassed by paid stamina SSRs.
FieldValue
CharacterMeisho Doto
RaritySSR
TypeStamina
ObtainStory Event
Global releaseJan 29, 2026
Hint skillsNon-Standard Distance ○, Firm Conditions ○, Inner Post Proficiency ○, Long Shot ○, Hawkeye, Late Surger Straightaways ○, Shake It Out
Event skillsMedium Corners ○, Killer Tunes, Pace Chaser Corners ○
EffectWhat it doesValues
Friendship BonusIncreases the effectiveness of Friendship TrainingLv1: 10%, Lv25: 20%, Lv45: 25%
Stamina BonusIncreases Stamina gain when training togetherLv35: 1
Training EffectivenessIncreases the effectiveness of training performed togetherLv15: 1%, Lv25: 5%
Initial StaminaIncreases initial Stamina when beginning a Career playthroughLv1: 10, Lv30: 25, Lv50: 35
Initial GutsIncreases initial Guts when beginning a Career playthroughLv1: 10, Lv30: 25, Lv50: 35
Initial Friendship GaugeIncreases initial Friendship Gauge when beginning a Career playthroughLv15: 10, Lv25: 15, Lv45: 20
Hint LevelsIncreases the level of hints gained through eventsLv45: 2, Lv50: 3
Hint FrequencyIncreases the frequency at which hint events occurLv45: 30%, Lv50: 40%
Specialty PriorityIncreases the frequency at which the character participates in their preferred training typeLv15: 5, Lv25: 20, Lv45: 35

Unlocks at Lv 40. Training Effectiveness: +5, Hint Frequency: +20

  • Option 1: Energy +10, Bond +5
  • Option 2: Stamina +5, Bond +5, Skill Medium Corners ○ (hint Lv1)
  • Option 1: Speed +3, Stamina +3, Power +3, Skill points +10
  • Option 1: Speed +5, Stamina +10, Energy -20, Skill Killer Tunes (hint Lv3)
  • Option 1: Energy +10, Bond +5
  • Option 2: Stamina +5, Bond +5, Skill Medium Corners ○ (hint Lv1)
  • Option 1: Speed +3, Stamina +3, Power +3, Skill points +10
  • Option 1: Speed +5, Stamina +10, Energy -20, Bond +5, Skill Killer Tunes (hint Lv3)