[Leaping into the Unknown] Meisho Doto
SSR
Stamina
Analysis
Section titled “Analysis”Tier C. A free story-event Stamina SSR worth maxing for the stat copies, but a 25% bond ceiling and thin support effects keep it out of any real stamina deck.
There’s no pull decision here. It’s the free Story Event SSR, so you grab it, max the copies for the stat gains, and you’re done. The actual question is deck slot, and the answer is no for most builds. Friendship Bonus caps at 25% at LB4. The stamina SSRs people actually run sit at 30% or higher, and that gap throttles how much rainbow stamina training this thing can drive.
The rest of the kit is filler. Training Effectiveness lands at 5% from the support effect with another +5 off the Lv40 unique, and that same unique tacks on +20% Hint Frequency. The hint boost is the one genuinely nice piece if you’re skill-hunting. Initial Stamina sits at 35, Initial Guts at 35, Specialty Priority at 35 when maxed. All fine. None of it moves the needle. The skill pool leans into niche positional and distance procs. Killer Tunes is the real pickup, a solid Medium passive for Medium front-runners and pace chasers.
Any gacha Stamina SSR beats it on bond and density. Honest uses: early-game when your box is shallow, or a cheap Medium-skill source bolted onto a guts runner.
- Pros: free, useful unique (TE +5, +20% Hint Freq), Killer Tunes, decent starting Stamina and Guts.
- Cons: 25% bond ceiling, zero Speed, scattered skills, outclassed by paid stamina SSRs.
Card details
Section titled “Card details”| Field | Value |
|---|---|
| Character | Meisho Doto |
| Rarity | SSR |
| Type | Stamina |
| Obtain | Story Event |
| Global release | Jan 29, 2026 |
| Hint skills | Non-Standard Distance ○, Firm Conditions ○, Inner Post Proficiency ○, Long Shot ○, Hawkeye, Late Surger Straightaways ○, Shake It Out |
| Event skills | Medium Corners ○, Killer Tunes, Pace Chaser Corners ○ |
Support effects
Section titled “Support effects”| Effect | What it does | Values |
|---|---|---|
| Friendship Bonus | Increases the effectiveness of Friendship Training | Lv1: 10%, Lv25: 20%, Lv45: 25% |
| Stamina Bonus | Increases Stamina gain when training together | Lv35: 1 |
| Training Effectiveness | Increases the effectiveness of training performed together | Lv15: 1%, Lv25: 5% |
| Initial Stamina | Increases initial Stamina when beginning a Career playthrough | Lv1: 10, Lv30: 25, Lv50: 35 |
| Initial Guts | Increases initial Guts when beginning a Career playthrough | Lv1: 10, Lv30: 25, Lv50: 35 |
| Initial Friendship Gauge | Increases initial Friendship Gauge when beginning a Career playthrough | Lv15: 10, Lv25: 15, Lv45: 20 |
| Hint Levels | Increases the level of hints gained through events | Lv45: 2, Lv50: 3 |
| Hint Frequency | Increases the frequency at which hint events occur | Lv45: 30%, Lv50: 40% |
| Specialty Priority | Increases the frequency at which the character participates in their preferred training type | Lv15: 5, Lv25: 20, Lv45: 35 |
Unique effect
Section titled “Unique effect”Unlocks at Lv 40. Training Effectiveness: +5, Hint Frequency: +20
Training events
Section titled “Training events”Doomsday for the Overlord?!
Section titled “Doomsday for the Overlord?!”- Option 1: Energy +10, Bond +5
- Option 2: Stamina +5, Bond +5, Skill Medium Corners ○ (hint Lv1)
Coupon Gone Wrong
Section titled “Coupon Gone Wrong”- Option 1: Speed +3, Stamina +3, Power +3, Skill points +10
New Recruit
Section titled “New Recruit”- Option 1: Speed +5, Stamina +10, Energy -20, Skill Killer Tunes (hint Lv3)
Doomsday for the Overlord?!
Section titled “Doomsday for the Overlord?!”- Option 1: Energy +10, Bond +5
- Option 2: Stamina +5, Bond +5, Skill Medium Corners ○ (hint Lv1)
Coupon Gone Wrong
Section titled “Coupon Gone Wrong”- Option 1: Speed +3, Stamina +3, Power +3, Skill points +10
New Recruit
Section titled “New Recruit”- Option 1: Speed +5, Stamina +10, Energy -20, Bond +5, Skill Killer Tunes (hint Lv3)