[The Perfect Morning Greeting!] Sakura Bakushin O
SR
Power
Analysis
Section titled “Analysis”Tier B. A serviceable Power filler that hands you starting bond and Power-train priority, but the friendship ceiling and sprint-only kit keep it off any A-team.
Run this in your Power slot until you pull a real SSR like Kitasan or Vodka. The reason to bother is the Lv25 unique. It stacks Friendship Bonus +10 onto the base 20%, so a maxed copy trains at an effective 30%, and it adds Specialty Priority +20 over the base 50. That 70 effective priority is the selling point. The card glues itself to Power tiles, so Power stops being the stat you keep neglecting.
Everything else is plain SR stat-stick fare. Initial Power 20 plus a flat Initial Friendship Gauge of 20 (raw bond, not a percent) trims a turn or two off your bonding. Race Bonus caps at 10%, Fan Bonus at 20%. Fine for URA and the early Champions grind. Training Effectiveness never climbs past 5%, so the raw output stays modest.
The kit is the problem. It’s almost all front-runner sprint coding. You get Frenzied/Flustered Front Runners, Huge Lead, both Sprint passives, Intimidate, with Tail Held High and Gap Closer from events. Lovely on a Nige sprinter. Borderline dead weight on a Pace miler or anything going long.
- Pros: high effective Power priority, friendship reaches 30% maxed, free early bond and Power
- Cons: friendship ceiling sits well below SSR Power, skills locked to front-runner sprints, weak Training Effectiveness
Build it if Power is thin or you actually run a sprint Nige. Don’t burn pulls hunting it.
Card details
Section titled “Card details”| Field | Value |
|---|---|
| Character | Sakura Bakushin O |
| Rarity | SR |
| Type | Power |
| Obtain | Gacha |
| Global release | Mar 12, 2026 |
| Hint skills | Sprinting Gear, Frenzied Front Runners, Flustered Front Runners, Sprint Straightaways ○, Sprint Corners ○, Huge Lead, Countermeasure, Intimidate |
| Event skills | Tail Held High, Gap Closer |
Support effects
Section titled “Support effects”| Effect | What it does | Values |
|---|---|---|
| Friendship Bonus | Increases the effectiveness of Friendship Training | Lv1: 10%, Lv20: 15%, Lv40: 20% |
| Power Bonus | Increases Power gain when training together | Lv45: 1 |
| Training Effectiveness | Increases the effectiveness of training performed together | Lv10: 1%, Lv20: 5% |
| Initial Power | Increases initial Power when beginning a Career playthrough | Lv10: 10, Lv20: 15, Lv40: 20 |
| Initial Friendship Gauge | Increases initial Friendship Gauge when beginning a Career playthrough | Lv30: 10, Lv40: 20 |
| Race Bonus | Increases stat gain from races | Lv1: 1%, Lv25: 5%, Lv45: 10% |
| Fan Bonus | Increases fan gain from races | Lv1: 1%, Lv25: 15%, Lv45: 20% |
| Specialty Priority | Increases the frequency at which the character participates in their preferred training type | Lv5: 5, Lv25: 35, Lv45: 50 |
Unique effect
Section titled “Unique effect”Unlocks at Lv 25. Friendship Bonus: +10, Specialty Priority: +20
Training events
Section titled “Training events”Bakushin Greeting Campaign!
Section titled “Bakushin Greeting Campaign!”- Option 1: Speed +30, Energy -10, Bond +5
- Option 2: Energy -10, Skill points +30, Bond +5
The Value of Greetings
Section titled “The Value of Greetings”- Option 1: Power +10, Energy -10, Bond +5, Skill Tail Held High (hint Lv2)