[The Perfect Book for You] Zenno Rob Roy
SR
Stamina
Analysis
Section titled “Analysis”Tier C. A fine budget Stamina SR to plug a gap in early Career, but any green SSR and an MLB rival bury it once your box fills out.
Pure Stamina filler for the back end of your deck. You run this in the slot you’d rather give to a real green SSR. The numbers land in the average-good range for an SR. Friendship Bonus caps at 20% with Mood Effect at 40%, and the Lv25 unique adds +10 to Friendship Bonus plus +20 starting Stamina. Specialty Priority reaches 60 at Lv40, which is the one stat doing real work here since it’s what earns Stamina rainbow sessions at all. Training Effectiveness is a sad 5% and the flat Stamina Bonus sits at 1, so raw stat throughput stays flat.
The hint kit points at Pace Chaser and Late Surger builds. You get Pace Chaser Savvy and Late Surger Savvy, both handy tactical greens, plus positioning hints like Prudent Positioning and Go with the Flow. Event skills are Sharp Gaze and Medium Straightaways. Free, modest, no gold heart to save you SP.
Then the depth chart kills it. Stamina is stacked on Global. Super Creek, Manhattan Cafe, even an MLB Satono Diamond all cover this role with better skills and more recovery. As a 0LB SR it just loses.
- Pros: 60 Specialty Priority, solid Friendship/Mood, free Pace/Late Surger hints, cheap to MLB.
- Cons: 5% Training Effectiveness, +1 Stamina, no gold skill, drowned out by every SSR stamina option.
Worth pulling if your stamina bench is genuinely empty. Otherwise it stays in the box.
Card details
Section titled “Card details”| Field | Value |
|---|---|
| Character | Zenno Rob Roy |
| Rarity | SR |
| Type | Stamina |
| Obtain | Gacha |
| Global release | Aug 3, 2025 |
| Hint skills | Straightaway Adept, Prudent Positioning, Nimble Navigator, Go with the Flow, Shrewd Step, Studious, Pace Chaser Savvy ○, Late Surger Savvy ○ |
| Event skills | Sharp Gaze, Medium Straightaways ○ |
Support effects
Section titled “Support effects”| Effect | What it does | Values |
|---|---|---|
| Friendship Bonus | Increases the effectiveness of Friendship Training | Lv1: 10%, Lv20: 15%, Lv40: 20% |
| Mood Effect | Amplifies the effect of mood when training together | Lv5: 10%, Lv25: 30%, Lv45: 40% |
| Stamina Bonus | Increases Stamina gain when training together | Lv45: 1 |
| Training Effectiveness | Increases the effectiveness of training performed together | Lv10: 1%, Lv20: 5% |
| Initial Friendship Gauge | Increases initial Friendship Gauge when beginning a Career playthrough | Lv10: 10, Lv20: 15, Lv40: 20 |
| Hint Levels | Increases the level of hints gained through events | Lv1: 1, Lv25: 2, Lv45: 3 |
| Hint Frequency | Increases the frequency at which hint events occur | Lv1: 5%, Lv25: 40%, Lv45: 50% |
| Specialty Priority | Increases the frequency at which the character participates in their preferred training type | Lv30: 30, Lv40: 60 |
Unique effect
Section titled “Unique effect”Unlocks at Lv 25. Friendship Bonus: +10, Initial Stamina: +20
Training events
Section titled “Training events”The Bookworm and the Magical Girl
Section titled “The Bookworm and the Magical Girl”- Option 1: Stamina +5, Wit +5, Bond +5
- Option 2: Power +10, Energy +20, Bond +5
Someday, I’ll Be the Main Character
Section titled “Someday, I’ll Be the Main Character”- Option 1: Stamina +10, Wit +10, Skill Sharp Gaze (hint Lv1)
The Bookworm and the Magical Girl
Section titled “The Bookworm and the Magical Girl”- Option 1: Stamina +5, Wit +5, Bond +5
- Option 2: Power +10, Energy +20, Bond +5
Someday, I’ll Be the Main Character
Section titled “Someday, I’ll Be the Main Character”- Option 1: Stamina +10, Wit +10, Skill Sharp Gaze (hint Lv1)