Delightful Memory
Delightful Memory
Section titled “Delightful Memory”Alternate name: Delightful Memory
Leader・Medium・At a random point on the Final Corner, if you’re in the first half of the pack, you will get a speed boost
Quick facts
Section titled “Quick facts”| Field | Value |
|---|---|
| Skill ID | 102201121 |
| Rarity | 6 |
| Cost | Unknown |
| Type tags | med, ldr, f_c |
| Shareable page | /umamusume/skills/delightful-memory-102201121/ |
How it works
Section titled “How it works”Activates when the distance type of the current race is medium, your running strategy is Pace Chaser, picks a random point on the final corner. The skill will activate there if all other conditions are met is 1, and when your current position in the race is 50% or earlier. The listed effect lasts about 4 seconds. Effect: effect type 22 0.35 (known values: 0.035, 0.05, 0.15, 0.25, 0.3, 0.35, 0.4, 0.45, 0.55).
Technical details
Raw condition fields are shown here for advanced players who want exact activation checks.
Condition group 1
Section titled “Condition group 1”| Field | Check | Meaning |
|---|---|---|
distance_type | == 3 | The distance type of the current race. Value 3 means medium. Known values: 1 (sprint), 2 (mile), 3 (medium), 4 (long). |
running_style | == 2 | Your running strategy. Value 2 means Pace Chaser. Known values: 1 (Front Runner), 2 (Pace Chaser), 3 (Late Surger), 4 (End Closer). |
is_finalcorner_random | == 1 | Picks a random point on the final corner. The skill will activate there if all other conditions are met. |
order_rate | <= 50 | Your current position in the race as a percentage. |
| Timing | Value |
|---|---|
| Base duration | 4s |
| Effects | effect type 22: 0.35 (known values: 0.035, 0.05, 0.15, 0.25, 0.3, 0.35, 0.4, 0.45, 0.55) |
Raw precondition: none
Raw trigger: distance_type==3&running_style==2&is_finalcorner_random==1&order_rate<=50
Available from
Section titled “Available from”| Source | Unlock type |
|---|---|
| [Noble Seamair] Fine Motion | evolved skill |