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[Turf as Nails] Tosen Jordan

Support card art for [Turf as Nails] Tosen Jordan SR Stamina

Tier B. Fine as a Stamina slot-filler with a clean Medium kit, but she loses the stat race to the SR Stamina cards people actually grind for.

Tosen Jordan is the budget Stamina card you run when nothing better has shown up. The base bonuses are acceptable for an SR. 30% Friendship Bonus and 30% Mood Effect at max, plus a hefty 50 Specialty Priority that glues her to the Stamina tile so your rainbows actually land there. You also get Initial Stamina capped at 20 and a 30-point bond head start from the Initial Friendship Gauge. Her Lv25 unique is modest, tacking on +15 Mood Effect and +5 Race Bonus.

The gaps are the problem. No Training Effectiveness whatsoever. Stamina Bonus is a throwaway +1. Fan Bonus doesn’t exist, and the only Race Bonus she has is whatever the unique hands you. That puts her behind SR Manhattan Cafe and SR Mayano Top Gun, the SRs people lean on for cheap Stamina lines at MLB.

The hints are where she pulls her weight. She teaches both Medium Straightaways and Medium Corners, adds Pace Chaser Straightaways, and her events feed Ramp Up for overtaking. Those events skew toward energy and mood recovery with a light bond and stamina trickle.

  • Pros: 50 Specialty Priority, solid Mood support, full Medium pair plus Ramp Up, painless to MLB
  • Cons: zero Training Effectiveness, no Fan Bonus, Race Bonus stuck behind the unique, beaten by other Stamina SRs

No reason to chase her on banner. If she falls into your roster, MLB her and ride her until something stronger turns up.

FieldValue
CharacterTosen Jordan
RaritySR
TypeStamina
ObtainGacha
Global releaseOct 30, 2025
Hint skillsLong Shot ○, Stamina to Spare, Position Pilfer, Medium Straightaways ○, Medium Corners ○, Pace Chaser Straightaways ○
Event skillsRamp Up, Lucky Seven
EffectWhat it doesValues
Friendship BonusIncreases the effectiveness of Friendship TrainingLv1: 10%, Lv25: 25%, Lv45: 30%
Mood EffectAmplifies the effect of mood when training togetherLv10: 10%, Lv20: 20%, Lv40: 30%
Stamina BonusIncreases Stamina gain when training togetherLv45: 1
Initial StaminaIncreases initial Stamina when beginning a Career playthroughLv10: 10, Lv20: 15, Lv40: 20
Initial Friendship GaugeIncreases initial Friendship Gauge when beginning a Career playthroughLv1: 10, Lv25: 25, Lv45: 30
Hint LevelsIncreases the level of hints gained through eventsLv30: 1, Lv40: 2
Hint FrequencyIncreases the frequency at which hint events occurLv30: 20%, Lv40: 30%
Specialty PriorityIncreases the frequency at which the character participates in their preferred training typeLv1: 5, Lv25: 35, Lv45: 50

Unlocks at Lv 25. Mood Effect: +15, Race Bonus: +5

  • Option 1: random — Skill points +40, Bond +5 / Skill points +10, Mood -1
  • Option 2: Stamina +10, Bond +5
  • Option 1: random — Energy +10, Bond +5, Skill Ramp Up (hint Lv3) / Skill Ramp Up (hint Lv1)
  • Option 2: Stamina +20, Energy -5, Bond +5
  • Option 1: random — Skill points +40, Bond +5 / Skill points +10, Mood -1
  • Option 2: Stamina +10, Bond +5
  • Option 1: random — Energy +10, Bond +5, Skill Ramp Up (hint Lv3) / Skill Ramp Up (hint Lv1)
  • Option 2: Stamina +20, Energy -5, Bond +5