[Turf as Nails] Tosen Jordan
SR
Stamina
Analysis
Section titled “Analysis”Tier B. Fine as a Stamina slot-filler with a clean Medium kit, but she loses the stat race to the SR Stamina cards people actually grind for.
Tosen Jordan is the budget Stamina card you run when nothing better has shown up. The base bonuses are acceptable for an SR. 30% Friendship Bonus and 30% Mood Effect at max, plus a hefty 50 Specialty Priority that glues her to the Stamina tile so your rainbows actually land there. You also get Initial Stamina capped at 20 and a 30-point bond head start from the Initial Friendship Gauge. Her Lv25 unique is modest, tacking on +15 Mood Effect and +5 Race Bonus.
The gaps are the problem. No Training Effectiveness whatsoever. Stamina Bonus is a throwaway +1. Fan Bonus doesn’t exist, and the only Race Bonus she has is whatever the unique hands you. That puts her behind SR Manhattan Cafe and SR Mayano Top Gun, the SRs people lean on for cheap Stamina lines at MLB.
The hints are where she pulls her weight. She teaches both Medium Straightaways and Medium Corners, adds Pace Chaser Straightaways, and her events feed Ramp Up for overtaking. Those events skew toward energy and mood recovery with a light bond and stamina trickle.
- Pros: 50 Specialty Priority, solid Mood support, full Medium pair plus Ramp Up, painless to MLB
- Cons: zero Training Effectiveness, no Fan Bonus, Race Bonus stuck behind the unique, beaten by other Stamina SRs
No reason to chase her on banner. If she falls into your roster, MLB her and ride her until something stronger turns up.
Card details
Section titled “Card details”| Field | Value |
|---|---|
| Character | Tosen Jordan |
| Rarity | SR |
| Type | Stamina |
| Obtain | Gacha |
| Global release | Oct 30, 2025 |
| Hint skills | Long Shot ○, Stamina to Spare, Position Pilfer, Medium Straightaways ○, Medium Corners ○, Pace Chaser Straightaways ○ |
| Event skills | Ramp Up, Lucky Seven |
Support effects
Section titled “Support effects”| Effect | What it does | Values |
|---|---|---|
| Friendship Bonus | Increases the effectiveness of Friendship Training | Lv1: 10%, Lv25: 25%, Lv45: 30% |
| Mood Effect | Amplifies the effect of mood when training together | Lv10: 10%, Lv20: 20%, Lv40: 30% |
| Stamina Bonus | Increases Stamina gain when training together | Lv45: 1 |
| Initial Stamina | Increases initial Stamina when beginning a Career playthrough | Lv10: 10, Lv20: 15, Lv40: 20 |
| Initial Friendship Gauge | Increases initial Friendship Gauge when beginning a Career playthrough | Lv1: 10, Lv25: 25, Lv45: 30 |
| Hint Levels | Increases the level of hints gained through events | Lv30: 1, Lv40: 2 |
| Hint Frequency | Increases the frequency at which hint events occur | Lv30: 20%, Lv40: 30% |
| Specialty Priority | Increases the frequency at which the character participates in their preferred training type | Lv1: 5, Lv25: 35, Lv45: 50 |
Unique effect
Section titled “Unique effect”Unlocks at Lv 25. Mood Effect: +15, Race Bonus: +5
Training events
Section titled “Training events”Nail Artist on the Turf
Section titled “Nail Artist on the Turf”- Option 1: random — Skill points +40, Bond +5 / Skill points +10, Mood -1
- Option 2: Stamina +10, Bond +5
Not Just for Show
Section titled “Not Just for Show”- Option 1: random — Energy +10, Bond +5, Skill Ramp Up (hint Lv3) / Skill Ramp Up (hint Lv1)
- Option 2: Stamina +20, Energy -5, Bond +5
Nail Artist on the Turf
Section titled “Nail Artist on the Turf”- Option 1: random — Skill points +40, Bond +5 / Skill points +10, Mood -1
- Option 2: Stamina +10, Bond +5