Pace Strategy
Pace Strategy
Section titled “Pace Strategy”Alternate name: Keep the Pace
Slightly recover endurance when passed by another runner mid-race.
Quick facts
Section titled “Quick facts”| Field | Value |
|---|---|
| Skill ID | 200472 |
| Rarity | 1 |
| Cost | 170 SP |
| Type tags | l_1, nac |
| Shareable page | /umamusume/skills/pace-strategy-200472/ |
How it works
Section titled “How it works”Activates when current phase of the race is Mid-Race and your position in the race has changed is above 0. The listed effect lasts about 0 seconds. Effect: effect type 9 0.015 (known values: 0.0035, 0.005, 0.015, 0.035, 0.055, 0.075, 0.095, -0.0025, -0.005, -0.01, -0.02, -0.03, -0.04, -1).
Technical details
Raw condition fields are shown here for advanced players who want exact activation checks.
Condition group 1
Section titled “Condition group 1”| Field | Check | Meaning |
|---|---|---|
phase | == 1 | Current phase of the race. Value 1 means Mid-Race. Known values: 0 (Early-Race), 1 (Mid-Race), 2 (Late-Race), 3 (Last Spurt). |
change_order_onetime | > 0 | Checks if your position in the race has changed. |
| Timing | Value |
|---|---|
| Base duration | 0s |
| Effects | effect type 9: 0.015 (known values: 0.0035, 0.005, 0.015, 0.035, 0.055, 0.075, 0.095, -0.0025, -0.005, -0.01, -0.02, -0.03, -0.04, -1) |
Raw precondition: none
Raw trigger: phase==1&change_order_onetime>0