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All Charged! It's Go Time!

All Charged! It's Go Time! icon

Alternate name: Charge Complete! Full Speed Ahead!

Moderately increase velocity when positioned toward the front with about 300m remaining. If coming out of an uphill, greatly increase velocity instead.

FieldValue
Skill ID100311
Rarity5
CostUnknown
Type tagsslo, nac
Shareable page/umamusume/skills/all-charged-its-go-time-100311/

Trigger 1: Activates when the number of meters remaining in the race is 299 or earlier, the number of meters remaining in the race is 295 or later, while placed 2 or better, you’re currently running uphill or downhill is 0@remain_distance<=299, you’re currently running uphill or downhill is down, the number of meters remaining in the race is 305 or earlier, the number of meters remaining in the race is 300 or later, and you’re currently running uphill or downhill is up. The listed effect lasts about 5 seconds. Effect: speed increase 0.45 (known values: 0.025, 0.035, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6, 0.65).

Trigger 2: Activates when the number of meters remaining in the race is 299 or earlier, the number of meters remaining in the race is 295 or later, and while placed 2 or better. The listed effect lasts about 5 seconds. Effect: speed increase 0.25 (known values: 0.025, 0.035, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6, 0.65).

Technical details

Raw condition fields are shown here for advanced players who want exact activation checks.

FieldCheckMeaning
remain_distance<= 305The number of meters remaining in the race.
remain_distance>= 300The number of meters remaining in the race.
slope== 1Checks if you’re currently running uphill or downhill. Value 1 means up. Known values: 0 (no slope), 1 (up), 2 (down).
remain_distance<= 299The number of meters remaining in the race.
remain_distance>= 295The number of meters remaining in the race.
order<= 2Your current position in the race.
slope== 0@remain_distance<=299Checks if you’re currently running uphill or downhill. Known values: 0 (no slope), 1 (up), 2 (down).
remain_distance>= 295The number of meters remaining in the race.
order<= 2Your current position in the race.
slope== 2Checks if you’re currently running uphill or downhill. Value 2 means down. Known values: 0 (no slope), 1 (up), 2 (down).
TimingValue
Base duration5s
Effectsspeed increase: 0.45 (known values: 0.025, 0.035, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6, 0.65)

Raw precondition: remain_distance<=305&remain_distance>=300&slope==1
Raw trigger: remain_distance<=299&remain_distance>=295&order<=2&slope==0@remain_distance<=299&remain_distance>=295&order<=2&slope==2

FieldCheckMeaning
remain_distance<= 299The number of meters remaining in the race.
remain_distance>= 295The number of meters remaining in the race.
order<= 2Your current position in the race.
TimingValue
Base duration5s
Effectsspeed increase: 0.25 (known values: 0.025, 0.035, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6, 0.65)

Raw precondition: none
Raw trigger: remain_distance<=299&remain_distance>=295&order<=2

SourceUnlock type
[Always Electrifying] Ines Fujinunique skill
FieldValue
Skill ID900311
NameAll Charged! It’s Go Time!
Rarity1
Cost200 SP

Very slightly increase velocity when positioned toward the front with about 300m remaining. If coming out of an uphill, moderately increase velocity instead.