All Charged! It's Go Time!
All Charged! It’s Go Time!
Section titled “All Charged! It’s Go Time!”Alternate name: Charge Complete! Full Speed Ahead!
Moderately increase velocity when positioned toward the front with about 300m remaining. If coming out of an uphill, greatly increase velocity instead.
Quick facts
Section titled “Quick facts”| Field | Value |
|---|---|
| Skill ID | 100311 |
| Rarity | 5 |
| Cost | Unknown |
| Type tags | slo, nac |
| Shareable page | /umamusume/skills/all-charged-its-go-time-100311/ |
How it works
Section titled “How it works”Trigger 1: Activates when the number of meters remaining in the race is 299 or earlier, the number of meters remaining in the race is 295 or later, while placed 2 or better, you’re currently running uphill or downhill is 0@remain_distance<=299, you’re currently running uphill or downhill is down, the number of meters remaining in the race is 305 or earlier, the number of meters remaining in the race is 300 or later, and you’re currently running uphill or downhill is up. The listed effect lasts about 5 seconds. Effect: speed increase 0.45 (known values: 0.025, 0.035, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6, 0.65).
Trigger 2: Activates when the number of meters remaining in the race is 299 or earlier, the number of meters remaining in the race is 295 or later, and while placed 2 or better. The listed effect lasts about 5 seconds. Effect: speed increase 0.25 (known values: 0.025, 0.035, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6, 0.65).
Technical details
Raw condition fields are shown here for advanced players who want exact activation checks.
Condition group 1
Section titled “Condition group 1”| Field | Check | Meaning |
|---|---|---|
remain_distance | <= 305 | The number of meters remaining in the race. |
remain_distance | >= 300 | The number of meters remaining in the race. |
slope | == 1 | Checks if you’re currently running uphill or downhill. Value 1 means up. Known values: 0 (no slope), 1 (up), 2 (down). |
remain_distance | <= 299 | The number of meters remaining in the race. |
remain_distance | >= 295 | The number of meters remaining in the race. |
order | <= 2 | Your current position in the race. |
slope | == 0@remain_distance<=299 | Checks if you’re currently running uphill or downhill. Known values: 0 (no slope), 1 (up), 2 (down). |
remain_distance | >= 295 | The number of meters remaining in the race. |
order | <= 2 | Your current position in the race. |
slope | == 2 | Checks if you’re currently running uphill or downhill. Value 2 means down. Known values: 0 (no slope), 1 (up), 2 (down). |
| Timing | Value |
|---|---|
| Base duration | 5s |
| Effects | speed increase: 0.45 (known values: 0.025, 0.035, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6, 0.65) |
Raw precondition: remain_distance<=305&remain_distance>=300&slope==1
Raw trigger: remain_distance<=299&remain_distance>=295&order<=2&slope==0@remain_distance<=299&remain_distance>=295&order<=2&slope==2
Condition group 2
Section titled “Condition group 2”| Field | Check | Meaning |
|---|---|---|
remain_distance | <= 299 | The number of meters remaining in the race. |
remain_distance | >= 295 | The number of meters remaining in the race. |
order | <= 2 | Your current position in the race. |
| Timing | Value |
|---|---|
| Base duration | 5s |
| Effects | speed increase: 0.25 (known values: 0.025, 0.035, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6, 0.65) |
Raw precondition: none
Raw trigger: remain_distance<=299&remain_distance>=295&order<=2
Available from
Section titled “Available from”| Source | Unlock type |
|---|---|
| [Always Electrifying] Ines Fujin | unique skill |
Inherited version
Section titled “Inherited version”| Field | Value |
|---|---|
| Skill ID | 900311 |
| Name | All Charged! It’s Go Time! |
| Rarity | 1 |
| Cost | 200 SP |
Very slightly increase velocity when positioned toward the front with about 300m remaining. If coming out of an uphill, moderately increase velocity instead.