[Go Ahead and Laugh] Mejiro Palmer
SSR
Guts
Analysis
Section titled “Analysis”Tier C. A tidy front-runner Guts card that does its one job well, but better SSRs take the slot on almost every team.
Guts is the slot nobody fights over. Most builds run one Guts piece, sometimes none, and the stat caps out early on real runs. Palmer survives because the field she’s competing against is tiny.
Her kit is genuinely clean for front runners. Friendship Bonus tops at 35% with Mood Effect at 40%, the unique hands you Training Effectiveness +5 and Initial Guts +20 at Lv30, and Specialty Priority reaches 65 so she keeps landing in Guts training. The skill spread leans hard into leading: Vanguard Spirit as the gold, Keeping the Lead, Front Runner Straightaways, Pace Strategy. Run a Mihono Bourbon or Daiwa Scarlet and that hint coverage saves you a real chunk of skill points.
Then the structural problems hit. No Speed or Stamina bonus at all, just one point of Power at Lv35, so her raw stat push is thin. Every front-runner hint turns into dead weight the moment your uma runs any other strategy, which covers most of your roster. Initial Friendship Gauge only reaches 25, and the good stuff sits behind heavy limit breaks.
- Strong Friendship and Mood scaling, deep front-runner hint list
- Almost no stat contribution, off-meta type, payoff chained to one running style
Pull her if you main front runners and want the hints baked in. Anyone else should hang onto their carats.
Card details
Section titled “Card details”| Field | Value |
|---|---|
| Character | Mejiro Palmer |
| Rarity | SSR |
| Type | Guts |
| Obtain | Gacha |
| Global release | Jul 10, 2025 |
| Hint skills | Nakayama Racecourse ○, Hanshin Racecourse ○, Early Lead, Fast-Paced, Flustered Pace Chasers, Moxie, Sympathy |
| Event skills | Front Runner Straightaways ○, Pace Strategy, Front Runner Savvy ○, Keeping the Lead, Vanguard Spirit, Lone Wolf, Wet Conditions ○ |
Support effects
Section titled “Support effects”| Effect | What it does | Values |
|---|---|---|
| Friendship Bonus | Increases the effectiveness of Friendship Training | Lv1: 10%, Lv30: 25%, Lv50: 35% |
| Mood Effect | Amplifies the effect of mood when training together | Lv10: 10%, Lv25: 30%, Lv45: 40% |
| Power Bonus | Increases Power gain when training together | Lv35: 1 |
| Initial Friendship Gauge | Increases initial Friendship Gauge when beginning a Career playthrough | Lv10: 10, Lv25: 20, Lv45: 25 |
| Race Bonus | Increases stat gain from races | Lv10: 1%, Lv25: 5% |
| Fan Bonus | Increases fan gain from races | Lv10: 1%, Lv25: 10%, Lv45: 15% |
| Hint Levels | Increases the level of hints gained through events | Lv45: 2, Lv50: 3 |
| Hint Frequency | Increases the frequency at which hint events occur | Lv45: 30%, Lv50: 40% |
| Specialty Priority | Increases the frequency at which the character participates in their preferred training type | Lv1: 5, Lv30: 50, Lv50: 65 |
Unique effect
Section titled “Unique effect”Unlocks at Lv 30. Training Effectiveness: +5, Initial Guts: +20
Training events
Section titled “Training events”Run Away to First Base
Section titled “Run Away to First Base”- Option 1: Stamina +15, Guts +10, Energy -5, Bond +5, Skill Front Runner Straightaways ○ (hint Lv1)
- Option 2: Guts +10, Wit +15, Energy -5, Bond +5, Skill Pace Strategy (hint Lv1)
Runaway Romance
Section titled “Runaway Romance”- Option 1: Guts +5, Wit +5, Energy +10, Bond +5
- Option 2: Energy +10, Bond +5, Skill Front Runner Savvy ○ (hint Lv1)
Optimistic Escapism: Never Give Up!
Section titled “Optimistic Escapism: Never Give Up!”- Option 1: random — Stamina +20, Guts +20, Energy -10, Bond +5, Skill Vanguard Spirit (hint Lv3) / Stamina +5, Guts +5, Energy -10, Mood +5, Skill Keeping the Lead (hint Lv3)
- Option 2: Energy +10, Skill Lone Wolf
Run Away to First Base
Section titled “Run Away to First Base”- Option 1: Stamina +15, Guts +10, Energy -5, Bond +5, Skill Front Runner Straightaways ○ (hint Lv1)
- Option 2: Guts +10, Wit +15, Energy -5, Bond +5, Skill Pace Strategy (hint Lv1)
Runaway Romance
Section titled “Runaway Romance”- Option 1: Guts +5, Wit +5, Energy +10, Bond +5
- Option 2: Energy +10, Bond +5, Skill Front Runner Savvy ○ (hint Lv1)
Optimistic Escapism: Never Give Up!
Section titled “Optimistic Escapism: Never Give Up!”- Option 1: random — Stamina +5, Guts +5, Energy -10, Bond +5, Skill Keeping the Lead (hint Lv3) / Stamina +20, Guts +20, Energy -10, Bond +5, Skill Vanguard Spirit (hint Lv3)
- Option 2: Energy +10, Skill Lone Wolf (hint Lv1)