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[Passing the Dream On] Team Sirius

Support card art for [Passing the Dream On] Team Sirius SSR Group

Tier C. Free, trivially maxed bond glue for a thin early-Career box, but it warms the bench the moment you own real stat-type SSRs.

Team Sirius is a Group card, so it already plays a different game than your Speed or Power SSRs. It won’t lock to one facility and stack rainbows. It scatters its friendship bonus instead. You get this one free from the main story and can finish maxing it in the shop, so forget about pull value. The real question is whether it earns a deckslot. On a fresh account, sure. Once your box fills out, drop it.

The raw bonuses run thin. Friendship Bonus tops out at 15% and Mood Effect at 20%, both soft compared to a maxed meta SSR. What it actually does well is consistency. Up to 20 points of Initial Friendship Gauge plus the unique Specialty Priority hit of +80 at Lv40 means the card keeps surfacing in its facility, so bond climbs fast early. Its events are generous, handing back 30% Energy and 20% Event Effectiveness on its own choices.

The skill kit can’t pick a lane. Best in Japan wants a late surge, Risky Business is a lead skill, and Target in Sight ○ is generic recovery, so no single running style cashes in cleanly.

  • Plus: free, cheap to cap, fat starting bond, that big Specialty Priority, healthy event recovery.
  • Minus: weak friendship and mood ceilings, zero stat rainbows, a skill spread that pulls three directions.

Run it while the box is bare. Retire it the day something focused shows up.

FieldValue
CharacterTeam Sirius
RaritySSR
TypeGroup
ObtainShop
Global releaseMar 26, 2026
Hint skillsNone listed
Event skillsExtra Tank, Left-Handed ○, Early Lead, Firm Conditions ○, Late Surger Corners ○, Lone Wolf, Risky Business, Target in Sight ○, Best in Japan, Corner Recovery ○
EffectWhat it doesValues
Friendship BonusIncreases the effectiveness of Friendship TrainingLv1: 5%, Lv25: 10%, Lv50: 15%
Mood EffectAmplifies the effect of mood when training togetherLv1: 10%, Lv30: 15%, Lv50: 20%
Initial GutsIncreases initial Guts when beginning a Career playthroughLv45: 15, Lv50: 30
Initial Friendship GaugeIncreases initial Friendship Gauge when beginning a Career playthroughLv15: 10, Lv25: 15, Lv45: 20
Race BonusIncreases stat gain from racesLv25: 1%, Lv50: 5%
Fan BonusIncreases fan gain from racesLv25: 5%, Lv50: 10%
Event RecoveryIncreases Energy recovery from this Support Card’s eventsLv15: 10%, Lv25: 20%, Lv45: 30%
Event EffectivenessIncreases stat gain from this Support Card’s eventsLv15: 10%, Lv25: 15%, Lv45: 20%
Skill Point BonusIncreases skill point gain when training togetherLv35: 1
Wit Friendship RecoveryIncreases Energy recovery from Wit Friendship TrainingLv1: 1, Lv50: 2

Unlocks at Lv 40. Effect Type 101: +80

  • Option 1: Speed +6, Stamina +5, Power +5, Bond +5
  • Option 1: Energy +10, Bond +5
  • Option 2: Speed +10, Wit +5, Bond +5
  • Option 1: Speed +6, Power +6, Bond +5
  • Option 1: Stamina +4, Skill points +4, Bond +5
  • Option 2: Speed +4, Skill points +4, Bond +5
  • Option 3: Energy +3, Skill points +4, Bond +5
  • Option 1: Skill points +10

Another Day, Another Step Towards Our Dream

Section titled “Another Day, Another Step Towards Our Dream”
  • Option 1: Skill points +5
  • Option 1: Stamina +10, Guts +10, Wit +10, Max energy +4, Bond +5, Skill Risky Business (hint Lv2)
  • Option 1: Power +15, Energy +10, Mood +1, Bond +5
  • Option 1: Speed +20, Skill points +20, Bond +5, Status: Heal
  • Option 1: Speed +15, Power +15, Energy -5, Skill points +15, Bond +5
  • Option 1: Energy +40, Bond +5
  • Option 1: Speed +10, Stamina +10, Power +10, Energy +20, Bond +5, Skill Best in Japan (hint Lv1)