[Passing the Dream On] Team Sirius
SSR
Group
Analysis
Section titled “Analysis”Tier C. Free, trivially maxed bond glue for a thin early-Career box, but it warms the bench the moment you own real stat-type SSRs.
Team Sirius is a Group card, so it already plays a different game than your Speed or Power SSRs. It won’t lock to one facility and stack rainbows. It scatters its friendship bonus instead. You get this one free from the main story and can finish maxing it in the shop, so forget about pull value. The real question is whether it earns a deckslot. On a fresh account, sure. Once your box fills out, drop it.
The raw bonuses run thin. Friendship Bonus tops out at 15% and Mood Effect at 20%, both soft compared to a maxed meta SSR. What it actually does well is consistency. Up to 20 points of Initial Friendship Gauge plus the unique Specialty Priority hit of +80 at Lv40 means the card keeps surfacing in its facility, so bond climbs fast early. Its events are generous, handing back 30% Energy and 20% Event Effectiveness on its own choices.
The skill kit can’t pick a lane. Best in Japan wants a late surge, Risky Business is a lead skill, and Target in Sight ○ is generic recovery, so no single running style cashes in cleanly.
- Plus: free, cheap to cap, fat starting bond, that big Specialty Priority, healthy event recovery.
- Minus: weak friendship and mood ceilings, zero stat rainbows, a skill spread that pulls three directions.
Run it while the box is bare. Retire it the day something focused shows up.
Card details
Section titled “Card details”| Field | Value |
|---|---|
| Character | Team Sirius |
| Rarity | SSR |
| Type | Group |
| Obtain | Shop |
| Global release | Mar 26, 2026 |
| Hint skills | None listed |
| Event skills | Extra Tank, Left-Handed ○, Early Lead, Firm Conditions ○, Late Surger Corners ○, Lone Wolf, Risky Business, Target in Sight ○, Best in Japan, Corner Recovery ○ |
Support effects
Section titled “Support effects”| Effect | What it does | Values |
|---|---|---|
| Friendship Bonus | Increases the effectiveness of Friendship Training | Lv1: 5%, Lv25: 10%, Lv50: 15% |
| Mood Effect | Amplifies the effect of mood when training together | Lv1: 10%, Lv30: 15%, Lv50: 20% |
| Initial Guts | Increases initial Guts when beginning a Career playthrough | Lv45: 15, Lv50: 30 |
| Initial Friendship Gauge | Increases initial Friendship Gauge when beginning a Career playthrough | Lv15: 10, Lv25: 15, Lv45: 20 |
| Race Bonus | Increases stat gain from races | Lv25: 1%, Lv50: 5% |
| Fan Bonus | Increases fan gain from races | Lv25: 5%, Lv50: 10% |
| Event Recovery | Increases Energy recovery from this Support Card’s events | Lv15: 10%, Lv25: 20%, Lv45: 30% |
| Event Effectiveness | Increases stat gain from this Support Card’s events | Lv15: 10%, Lv25: 15%, Lv45: 20% |
| Skill Point Bonus | Increases skill point gain when training together | Lv35: 1 |
| Wit Friendship Recovery | Increases Energy recovery from Wit Friendship Training | Lv1: 1, Lv50: 2 |
Unique effect
Section titled “Unique effect”Unlocks at Lv 40. Effect Type 101: +80
Training events
Section titled “Training events”We’re All First Magnitude Stars
Section titled “We’re All First Magnitude Stars”- Option 1: Speed +6, Stamina +5, Power +5, Bond +5
Teamwork Makes the Dream Work!
Section titled “Teamwork Makes the Dream Work!”- Option 1: Energy +10, Bond +5
- Option 2: Speed +10, Wit +5, Bond +5
Every One of Us has a Dream
Section titled “Every One of Us has a Dream”- Option 1: Speed +6, Power +6, Bond +5
A Second Serving of Training
Section titled “A Second Serving of Training”- Option 1: Stamina +4, Skill points +4, Bond +5
- Option 2: Speed +4, Skill points +4, Bond +5
- Option 3: Energy +3, Skill points +4, Bond +5
Beyond the Dream’s Horizon
Section titled “Beyond the Dream’s Horizon”- Option 1: Skill points +10
Another Day, Another Step Towards Our Dream
Section titled “Another Day, Another Step Towards Our Dream”- Option 1: Skill points +5
The Luckiest Umamusume in Japan
Section titled “The Luckiest Umamusume in Japan”- Option 1: Speed +7, Stamina +7, Power +7, Bond +5, Skill Corner Recovery ○ (hint Lv1)
I Shall Have the Last Laugh
Section titled “I Shall Have the Last Laugh”- Option 1: Stamina +10, Guts +10, Wit +10, Max energy +4, Bond +5, Skill Risky Business (hint Lv2)
The Secret to her Success
Section titled “The Secret to her Success”- Option 1: Energy +25, Skill points +15, Bond +5, Skill Target in Sight ○ (hint Lv2)
Common Threads, Dreams Entwined
Section titled “Common Threads, Dreams Entwined”- Option 1: Power +15, Energy +10, Mood +1, Bond +5
It’s Tough Being a Little Sister
Section titled “It’s Tough Being a Little Sister”- Option 1: Speed +20, Skill points +20, Bond +5, Status: Heal
The “Scenery” that Lies Beyond
Section titled “The “Scenery” that Lies Beyond”- Option 1: Speed +15, Power +15, Energy -5, Skill points +15, Bond +5
I Want to Share My Dream
Section titled “I Want to Share My Dream”- Option 1: Energy +40, Bond +5
The Meaning of Support
Section titled “The Meaning of Support”- Option 1: Speed +10, Stamina +10, Power +10, Energy +20, Bond +5, Skill Best in Japan (hint Lv1)