[The Will to Overtake] Satono Diamond
SSR
Stamina
Analysis
Section titled “Analysis”Tier B. A solid Friendship-type stamina SSR that does its job, but Super Creek and Kitasan Black own the slot, so only build it when those benches are empty.
Friendship-type stamina card, so the plan is simple. Park it on the stamina tile and farm rainbows. The fundamentals hold up. Friendship Bonus tops out at 20% by Lv45, Training Effectiveness reaches 10% at Lv50, and Specialty Priority climbs to 50, so Diamond keeps landing on stamina to feed the bond. Mood Effect is the standout: 40% from the support effect with another +15 from the Lv30 unique. Stack a maxed mood and the whole deck feels it. The unique also adds +15 Initial Friendship Gauge on top of the base 25, so you start almost bonded and hit rainbows quick.
The skills are where it sags. Hints push front-runner recovery and conditionals like Firm Conditions, Tether, and Studious instead of the heavy stamina recoveries you want capped. Iron Will and All I’ve Got come off the events, which is fine. None of it makes you reach for the pull.
The real issue is the neighbors. Super Creek and the Kitasan stamina SSR both beat it on raw recovery and skill quality, and most builds only slot one or two stamina cards anyway.
- Pros: 20% Friendship Bonus, big mood stacking, strong starting bond, high Specialty Priority.
- Cons: weak recovery hints, no marquee proc skill, stuck behind Creek and Kitasan.
Thin stamina bench? Worth a slot. Own either premium card? It sits.
Card details
Section titled “Card details”| Field | Value |
|---|---|
| Character | Satono Diamond |
| Rarity | SSR |
| Type | Stamina |
| Obtain | Gacha |
| Global release | Jul 16, 2025 |
| Hint skills | Firm Conditions ○, Sunny Days ○, Flustered Front Runners, Medium Corners ○, Tether, A Small Breather, Studious |
| Event skills | All I’ve Got, Iron Will, Hesitant Front Runners |
Support effects
Section titled “Support effects”| Effect | What it does | Values |
|---|---|---|
| Friendship Bonus | Increases the effectiveness of Friendship Training | Lv1: 10%, Lv25: 15%, Lv45: 20% |
| Mood Effect | Amplifies the effect of mood when training together | Lv10: 10%, Lv25: 30%, Lv45: 40% |
| Guts Bonus | Increases Guts gain when training together | Lv35: 1 |
| Training Effectiveness | Increases the effectiveness of training performed together | Lv45: 5%, Lv50: 10% |
| Initial Stamina | Increases initial Stamina when beginning a Career playthrough | Lv15: 10, Lv25: 15, Lv45: 20 |
| Initial Friendship Gauge | Increases initial Friendship Gauge when beginning a Career playthrough | Lv10: 10, Lv25: 20, Lv45: 25 |
| Race Bonus | Increases stat gain from races | Lv1: 1%, Lv30: 5%, Lv50: 10% |
| Fan Bonus | Increases fan gain from races | Lv1: 1%, Lv30: 15%, Lv50: 20% |
| Specialty Priority | Increases the frequency at which the character participates in their preferred training type | Lv10: 5, Lv25: 35, Lv45: 50 |
Unique effect
Section titled “Unique effect”Unlocks at Lv 30. Mood Effect: +15, Initial Friendship Gauge: +15
Training events
Section titled “Training events”Hope Bearer
Section titled “Hope Bearer”- Option 1: Stamina +2, Guts +2, Wit +3, Energy +10, Skill All I’ve Got (hint Lv2)
Diamond Fixation
Section titled “Diamond Fixation”- Option 1: Wit +15, Bond +5
- Option 2: random — Guts +20, Mood -1 / Stamina +10, Energy +25, Bond +5
Only for You
Section titled “Only for You”- Option 1: Stamina +40, Energy -10, Bond +5, Skill Iron Will (hint Lv2)
- Option 2: Guts +5, Energy +15, Bond +5, Skill Iron Will (hint Lv2)
Hope Bearer
Section titled “Hope Bearer”- Option 1: Stamina +2, Guts +2, Wit +3, Energy +10, Skill All I’ve Got (hint Lv2)
Diamond Fixation
Section titled “Diamond Fixation”- Option 1: Wit +15, Bond +5
- Option 2: random — Guts +20, Mood -1 / Stamina +10, Energy +25, Bond +5