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[The Will to Overtake] Satono Diamond

Support card art for [The Will to Overtake] Satono Diamond SSR Stamina

Tier B. A solid Friendship-type stamina SSR that does its job, but Super Creek and Kitasan Black own the slot, so only build it when those benches are empty.

Friendship-type stamina card, so the plan is simple. Park it on the stamina tile and farm rainbows. The fundamentals hold up. Friendship Bonus tops out at 20% by Lv45, Training Effectiveness reaches 10% at Lv50, and Specialty Priority climbs to 50, so Diamond keeps landing on stamina to feed the bond. Mood Effect is the standout: 40% from the support effect with another +15 from the Lv30 unique. Stack a maxed mood and the whole deck feels it. The unique also adds +15 Initial Friendship Gauge on top of the base 25, so you start almost bonded and hit rainbows quick.

The skills are where it sags. Hints push front-runner recovery and conditionals like Firm Conditions, Tether, and Studious instead of the heavy stamina recoveries you want capped. Iron Will and All I’ve Got come off the events, which is fine. None of it makes you reach for the pull.

The real issue is the neighbors. Super Creek and the Kitasan stamina SSR both beat it on raw recovery and skill quality, and most builds only slot one or two stamina cards anyway.

  • Pros: 20% Friendship Bonus, big mood stacking, strong starting bond, high Specialty Priority.
  • Cons: weak recovery hints, no marquee proc skill, stuck behind Creek and Kitasan.

Thin stamina bench? Worth a slot. Own either premium card? It sits.

FieldValue
CharacterSatono Diamond
RaritySSR
TypeStamina
ObtainGacha
Global releaseJul 16, 2025
Hint skillsFirm Conditions ○, Sunny Days ○, Flustered Front Runners, Medium Corners ○, Tether, A Small Breather, Studious
Event skillsAll I’ve Got, Iron Will, Hesitant Front Runners
EffectWhat it doesValues
Friendship BonusIncreases the effectiveness of Friendship TrainingLv1: 10%, Lv25: 15%, Lv45: 20%
Mood EffectAmplifies the effect of mood when training togetherLv10: 10%, Lv25: 30%, Lv45: 40%
Guts BonusIncreases Guts gain when training togetherLv35: 1
Training EffectivenessIncreases the effectiveness of training performed togetherLv45: 5%, Lv50: 10%
Initial StaminaIncreases initial Stamina when beginning a Career playthroughLv15: 10, Lv25: 15, Lv45: 20
Initial Friendship GaugeIncreases initial Friendship Gauge when beginning a Career playthroughLv10: 10, Lv25: 20, Lv45: 25
Race BonusIncreases stat gain from racesLv1: 1%, Lv30: 5%, Lv50: 10%
Fan BonusIncreases fan gain from racesLv1: 1%, Lv30: 15%, Lv50: 20%
Specialty PriorityIncreases the frequency at which the character participates in their preferred training typeLv10: 5, Lv25: 35, Lv45: 50

Unlocks at Lv 30. Mood Effect: +15, Initial Friendship Gauge: +15

  • Option 1: Stamina +2, Guts +2, Wit +3, Energy +10, Skill All I’ve Got (hint Lv2)
  • Option 1: Wit +15, Bond +5
  • Option 2: random — Guts +20, Mood -1 / Stamina +10, Energy +25, Bond +5
  • Option 1: Stamina +40, Energy -10, Bond +5, Skill Iron Will (hint Lv2)
  • Option 2: Guts +5, Energy +15, Bond +5, Skill Iron Will (hint Lv2)
  • Option 1: Stamina +2, Guts +2, Wit +3, Energy +10, Skill All I’ve Got (hint Lv2)
  • Option 1: Wit +15, Bond +5
  • Option 2: random — Guts +20, Mood -1 / Stamina +10, Energy +25, Bond +5
  • Option 1: Stamina +40, Energy -10, Bond +5, Skill Iron Will (hint Lv2)
  • Option 2: Guts +5, Energy +15, Bond +5, Skill Iron Will (hint Lv2)