Trajectory to the Future
Trajectory to the Future
Section titled “Trajectory to the Future”Alternate name: Trajectory to the Future
Mile・At a random point on the Final Corner, your acceleration will increase; in Turf races, you will also get a speed boost
Quick facts
Section titled “Quick facts”| Field | Value |
|---|---|
| Skill ID | 101802221 |
| Rarity | 6 |
| Cost | Unknown |
| Type tags | tur, mil, f_c |
| Shareable page | /umamusume/skills/trajectory-to-the-future-101802221/ |
How it works
Section titled “How it works”Trigger 1: Activates when the ground type of the current race is turf, the distance type of the current race is mile, and picks a random point on the final corner. The skill will activate there if all other conditions are met is 1. The listed effect lasts about 3 seconds. Effect: stamina recovery 0.3 (known values: 0.025, 0.05, 0.07, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, -0.05, -0.1, -0.2, -0.3, -1.6, -18), effect type 22 0.25 (known values: 0.035, 0.05, 0.15, 0.25, 0.3, 0.35, 0.4, 0.45, 0.55).
Trigger 2: Activates when the distance type of the current race is mile and picks a random point on the final corner. The skill will activate there if all other conditions are met is 1. The listed effect lasts about 3 seconds. Effect: stamina recovery 0.3 (known values: 0.025, 0.05, 0.07, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, -0.05, -0.1, -0.2, -0.3, -1.6, -18).
Technical details
Raw condition fields are shown here for advanced players who want exact activation checks.
Condition group 1
Section titled “Condition group 1”| Field | Check | Meaning |
|---|---|---|
ground_type | == 1 | The ground type of the current race. Value 1 means turf. Known values: 1 (turf), 2 (dirt). |
distance_type | == 2 | The distance type of the current race. Value 2 means mile. Known values: 1 (sprint), 2 (mile), 3 (medium), 4 (long). |
is_finalcorner_random | == 1 | Picks a random point on the final corner. The skill will activate there if all other conditions are met. |
| Timing | Value |
|---|---|
| Base duration | 3s |
| Effects | stamina recovery: 0.3 (known values: 0.025, 0.05, 0.07, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, -0.05, -0.1, -0.2, -0.3, -1.6, -18), effect type 22: 0.25 (known values: 0.035, 0.05, 0.15, 0.25, 0.3, 0.35, 0.4, 0.45, 0.55) |
Raw precondition: none
Raw trigger: ground_type==1&distance_type==2&is_finalcorner_random==1
Condition group 2
Section titled “Condition group 2”| Field | Check | Meaning |
|---|---|---|
distance_type | == 2 | The distance type of the current race. Value 2 means mile. Known values: 1 (sprint), 2 (mile), 3 (medium), 4 (long). |
is_finalcorner_random | == 1 | Picks a random point on the final corner. The skill will activate there if all other conditions are met. |
| Timing | Value |
|---|---|
| Base duration | 3s |
| Effects | stamina recovery: 0.3 (known values: 0.025, 0.05, 0.07, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, -0.05, -0.1, -0.2, -0.3, -1.6, -18) |
Raw precondition: none
Raw trigger: distance_type==2&is_finalcorner_random==1
Available from
Section titled “Available from”| Source | Unlock type |
|---|---|
| [Quercus Civilis] Air Groove | evolved skill |