[Tracen Academy] Gold Ship
R
Stamina
Analysis
Section titled “Analysis”Tier D. A bottom-of-the-barrel R Stamina card that’s passable early Career filler and gets benched the second you own any SR or SSR stamina option.
An R-rarity Stamina card sits at the very bottom of the deck-building ladder, and this one is no exception. It exists to plug a Stamina slot in a starter deck while you grind toward something real. The bonuses are thin across the board. Friendship Bonus caps at 15%, Mood Effect at 25%, and Training Effectiveness limps to 5% by Lv15. You get 20 flat bond points from Initial Friendship Gauge at Lv35 and a single Stamina point at Lv40. It works. It just barely works.
Hints are the one redeeming part. Hint Levels reach 2 and Hint Frequency hits 40% at Lv40, and the list is wide: Pressure, Smoke Screen, Strategist, End Closer Savvy, plus stamina-flavored picks. A chaser or closer can pick up some usable skills early off this. The event skill is plain Hanshin Racecourse.
The trouble is everything around it. Club Points Mejiro McQueen throws a stamina multiplier, 30% mood, and roughly 28% Friendship Bonus at you for cheap. Zenno Rob Roy and the free Haru Urara stack energy recovery on top of fatter bonuses. Pull Super Creek with Swinging Maestro and the slot is settled for good.
- Pro: broad hint kit, 40% hint frequency, zero cost to slot on day one
- Con: tiny Friendship Bonus, no energy recovery, useless once you own anything better
Don’t chase it. Level it only when it’s the sole stamina card you have.
Card details
Section titled “Card details”| Field | Value |
|---|---|
| Character | Gold Ship |
| Rarity | R |
| Type | Stamina |
| Obtain | Gacha |
| Global release | Jun 26, 2025 |
| Hint skills | Standing By, Straightaway Spurt, Inside Scoop, Pressure, Smoke Screen, I Can See Right Through You, After-School Stroll, Strategist, Intense Gaze, End Closer Savvy ○, Highlander, Uma Stan, Groundwork, Sympathy |
| Event skills | Hanshin Racecourse ○ |
Support effects
Section titled “Support effects”| Effect | What it does | Values |
|---|---|---|
| Friendship Bonus | Increases the effectiveness of Friendship Training | Lv1: 5%, Lv15: 10%, Lv35: 15% |
| Mood Effect | Amplifies the effect of mood when training together | Lv5: 10%, Lv15: 15%, Lv35: 25% |
| Stamina Bonus | Increases Stamina gain when training together | Lv40: 1 |
| Training Effectiveness | Increases the effectiveness of training performed together | Lv5: 1%, Lv15: 5% |
| Initial Friendship Gauge | Increases initial Friendship Gauge when beginning a Career playthrough | Lv5: 10, Lv15: 15, Lv35: 20 |
| Hint Levels | Increases the level of hints gained through events | Lv1: 1, Lv20: 2 |
| Hint Frequency | Increases the frequency at which hint events occur | Lv1: 5%, Lv20: 30%, Lv40: 40% |