To the Finale's Forefront
To the Finale’s Forefront
Section titled “To the Finale’s Forefront”Alternate name: To the Finale’s Forefront
Betweener・During the first half of the Final Leg, if you’re not in the front, your acceleration will increase; then, when there’s 200 m remaining in the race, your speed will slightly increase
Quick facts
Section titled “Quick facts”| Field | Value |
|---|---|
| Skill ID | 104001221 |
| Rarity | 6 |
| Cost | Unknown |
| Type tags | btw, l_2 |
| Shareable page | /umamusume/skills/to-the-finales-forefront-104001221/ |
How it works
Section titled “How it works”Trigger 1: Activates when your running strategy is Late Surger, picks a random point during the first half of the selected phase is Late-Race, and your current position in the race as a percentage is 40 or later. The listed effect lasts about 1.8 seconds. Effect: stamina recovery 0.4 (known values: 0.025, 0.05, 0.07, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, -0.05, -0.1, -0.2, -0.3, -1.6, -18).
Trigger 2: Activates when a different trigger of this skill was activated during the race is 1, the number of meters remaining in the race is 201 or earlier, and the number of meters remaining in the race is 199 or later. The listed effect lasts about 3 seconds. Effect: speed increase 0.15 (known values: 0.025, 0.035, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6, 0.65).
Technical details
Raw condition fields are shown here for advanced players who want exact activation checks.
Condition group 1
Section titled “Condition group 1”| Field | Check | Meaning |
|---|---|---|
running_style | == 3 | Your running strategy. Value 3 means Late Surger. Known values: 1 (Front Runner), 2 (Pace Chaser), 3 (Late Surger), 4 (End Closer). |
phase_firsthalf_random | == 2 | Picks a random point during the first half of the selected phase. Value 2 means Late-Race. Known values: 0 (Early-Race), 1 (Mid-Race), 2 (Late-Race), 3 (Last Spurt). |
order_rate | >= 40 | Your current position in the race as a percentage. |
| Timing | Value |
|---|---|
| Base duration | 1.8s |
| Effects | stamina recovery: 0.4 (known values: 0.025, 0.05, 0.07, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, -0.05, -0.1, -0.2, -0.3, -1.6, -18) |
Raw precondition: none
Raw trigger: running_style==3&phase_firsthalf_random==2&order_rate>=40
Condition group 2
Section titled “Condition group 2”| Field | Check | Meaning |
|---|---|---|
is_activate_other_skill_detail | == 1 | A different trigger of this skill was activated during the race. |
remain_distance | <= 201 | The number of meters remaining in the race. |
remain_distance | >= 199 | The number of meters remaining in the race. |
| Timing | Value |
|---|---|
| Base duration | 3s |
| Effects | speed increase: 0.15 (known values: 0.025, 0.035, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6, 0.65) |
Raw precondition: none
Raw trigger: is_activate_other_skill_detail==1&remain_distance<=201&remain_distance>=199
Available from
Section titled “Available from”| Source | Unlock type |
|---|---|
| [Authentic / 1928] Gold City | evolved skill |