[Full-Blown Tantrum] Winning Ticket
SSR
Stamina
Analysis
Section titled “Analysis”Tier D. A bottom-of-the-barrel Stamina SSR that loses to SR stamina cards and earns zero slots in a serious deck.
The damning thing about this card is the list of stats it forgets to bring. No Training Effectiveness. No Specialty Priority. No Initial Stamina. Those are exactly the lines that let a stamina support justify its slot, and skipping all three means it shows up in stamina training less often than cards actually built for the job. So it sits there hoping to rainbow with worse odds than the SRs you’d otherwise run.
What it does pack is forgettable. Friendship Bonus tops out at 20% at max level, embarrassing for an SSR. The Initial Friendship Gauge (35 at Lv50) and the 30% Mood Effect are fine, and the Lv30 unique bumps mood another 15 while handing over a token Stamina Bonus +1. Race Bonus and Fan Bonus don’t even wake up until Lv45, so an unbroken copy is basically dead weight.
Skills point at a Late Surger build: Late Surger Corners and Maverick, plus the rare Hard Worker that procs mid-race and almost never lands somewhere useful. Triple 7s and 1,500,000 CC are pure flavor.
- Solid Mood Effect and a usable Initial Friendship Gauge
- Missing Specialty Priority, Training Effectiveness, and Initial Stamina
- 20% Friendship cap is weak for the rarity
- Super Creek covers stamina miles better
Don’t roll for it. Bank your jewels for Super Creek instead.
Card details
Section titled “Card details”| Field | Value |
|---|---|
| Character | Winning Ticket |
| Rarity | SSR |
| Type | Stamina |
| Obtain | Gacha |
| Global release | Oct 14, 2025 |
| Hint skills | Firm Conditions ○, Cloudy Days ○, Position Pilfer, Slick Surge, Outer Swell |
| Event skills | Triple 7s, 1,500,000 CC, Medium Straightaways ○, Maverick ○, Hard Worker, Late Surger Corners ○ |
Support effects
Section titled “Support effects”| Effect | What it does | Values |
|---|---|---|
| Friendship Bonus | Increases the effectiveness of Friendship Training | Lv1: 10%, Lv25: 15%, Lv45: 20% |
| Mood Effect | Amplifies the effect of mood when training together | Lv15: 10%, Lv25: 20%, Lv45: 30% |
| Guts Bonus | Increases Guts gain when training together | Lv35: 1 |
| Initial Friendship Gauge | Increases initial Friendship Gauge when beginning a Career playthrough | Lv1: 10, Lv30: 25, Lv50: 35 |
| Race Bonus | Increases stat gain from races | Lv45: 5%, Lv50: 10% |
| Fan Bonus | Increases fan gain from races | Lv45: 10%, Lv50: 15% |
| Hint Levels | Increases the level of hints gained through events | Lv1: 1, Lv30: 2, Lv50: 3 |
| Hint Frequency | Increases the frequency at which hint events occur | Lv1: 5%, Lv30: 40%, Lv50: 50% |
Unique effect
Section titled “Unique effect”Unlocks at Lv 30. Mood Effect: +15, Stamina Bonus: +1
Training events
Section titled “Training events”Tickezo☆Expedition!
Section titled “Tickezo☆Expedition!”- Option 1: Speed +10, Stamina +10, Bond +5, Skill Triple 7s (hint Lv1)
Tickezo☆Friendship!
Section titled “Tickezo☆Friendship!”- Option 1: Stamina +10, Guts +10, Bond +10, Skill
NaN(hint Lv1,1) - Option 2: Energy +25, Bond +5, Skill Maverick ○ (hint Lv3)
Tickezo☆Night Fever!
Section titled “Tickezo☆Night Fever!”- Option 1: Speed +15, Stamina +15, Guts +15, Skill Hard Worker (hint Lv2)
Tickezo☆Expedition!
Section titled “Tickezo☆Expedition!”- Option 1: Speed +10, Stamina +10, Bond +5, Skill Triple 7s (hint Lv1)
Tickezo☆Friendship!
Section titled “Tickezo☆Friendship!”- Option 1: Stamina +10, Guts +10, Bond +10, Skill
NaN(hint Lv1, 1) - Option 2: Energy +25, Bond -5, Skill Maverick ○ (hint Lv3)
Tickezo☆Night Fever!
Section titled “Tickezo☆Night Fever!”- Option 1: Speed +15, Stamina +15, Guts +15, Skill Hard Worker (hint Lv2)