Go☆Go☆Goal!
Go☆Go☆Goal!
Section titled “Go☆Go☆Goal!”Alternate name: Go☆Go☆For It!
If the user passes another runner on the final corner or later, increase velocity from the midpack onward on the final straight. If the user isn’t one of the top favorites, muster resolve to keep steadily increasing velocity.
Quick facts
Section titled “Quick facts”| Field | Value |
|---|---|
| Skill ID | 110601 |
| Rarity | 5 |
| Cost | Unknown |
| Type tags | nac |
| Shareable page | /umamusume/skills/go-go-goal-110601/ |
How it works
Section titled “How it works”Trigger 1: Activates on the final straight, after the final corner, your current position in the race as a percentage is 40 or later, when your current position in the race is 70% or earlier, your popularity rank among the girls in the current race is 4 or later, and your position in the race has changed is below 0. The listed effect lasts about 6 seconds. Effect: speed increase 0.35 (known values: 0.025, 0.035, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6, 0.65).
Trigger 2: Activates on the final straight, after the final corner, your current position in the race as a percentage is 40 or later, when your current position in the race is 70% or earlier, your popularity rank among the girls in the current race is below 4, and your position in the race has changed is below 0. The listed effect lasts about 5 seconds. Effect: speed increase 0.35 (known values: 0.025, 0.035, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6, 0.65).
Technical details
Raw condition fields are shown here for advanced players who want exact activation checks.
Condition group 1
Section titled “Condition group 1”| Field | Check | Meaning |
|---|---|---|
is_finalcorner | == 1 | Checks if you’re currently on the final corner or beyond. |
change_order_onetime | < 0 | Checks if your position in the race has changed. |
is_last_straight | == 1 | Checks if you’re currently on the final straight of the course. |
order_rate | >= 40 | Your current position in the race as a percentage. |
order_rate | <= 70 | Your current position in the race as a percentage. |
popularity | >= 4 | Your popularity rank among the girls in the current race. |
| Timing | Value |
|---|---|
| Base duration | 6s |
| Effects | speed increase: 0.35 (known values: 0.025, 0.035, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6, 0.65) |
Raw precondition: is_finalcorner==1&change_order_onetime<0
Raw trigger: is_last_straight==1&order_rate>=40&order_rate<=70&popularity>=4
Condition group 2
Section titled “Condition group 2”| Field | Check | Meaning |
|---|---|---|
is_finalcorner | == 1 | Checks if you’re currently on the final corner or beyond. |
change_order_onetime | < 0 | Checks if your position in the race has changed. |
is_last_straight | == 1 | Checks if you’re currently on the final straight of the course. |
order_rate | >= 40 | Your current position in the race as a percentage. |
order_rate | <= 70 | Your current position in the race as a percentage. |
popularity | < 4 | Your popularity rank among the girls in the current race. |
| Timing | Value |
|---|---|
| Base duration | 5s |
| Effects | speed increase: 0.35 (known values: 0.025, 0.035, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6, 0.65) |
Raw precondition: is_finalcorner==1&change_order_onetime<0
Raw trigger: is_last_straight==1&order_rate>=40&order_rate<=70&popularity<4
Available from
Section titled “Available from”| Source | Unlock type |
|---|---|
| [Run & Win] Nice Nature | unique skill |
Inherited version
Section titled “Inherited version”| Field | Value |
|---|---|
| Skill ID | 910601 |
| Name | Go☆Go☆Goal! |
| Rarity | 1 |
| Cost | 200 SP |
If the user passed another runner on the final corner or later, slightly increase velocity from the midpack onward on the final straight. If the user isn’t one of the top favorites, keep steadily increasing velocity slightly.