[Messing Around] Nice Nature
SR
Intelligence
Analysis
Section titled “Analysis”Tier C. A maxed free Wit SR that does honest work early, but it has no ceiling and hits the bench the second you own a real Wit SSR.
You pick this up for free from a story event, so the only real question is whether it holds a deck slot after the opening grind. As a Wit card it does the usual two jobs: it pads the Wit stat your uma leans on to avoid failures and proc skills, and Wit training spends no energy, which makes it a safe home for a roaming support. Roaming is the whole pitch. It carries no Specialty Priority, so it never locks to the Wit tile. It wanders, dropping its 10% Training Effectiveness and Mood Effect (up to 30%) on whatever facility it lands on. That spread is the strongest thing on the card.
Past that, the stat line is thin. Friendship Bonus tops out at 20%, low for a Wit card and not something to build around. The Lv35 unique tacks on +5 Training Effectiveness and +20 Initial Wit. Fine flat value, won’t swing a run. The skills are sparse too: Long Shot and Ramp Up as event skills, with stray hints like Corner Acceleration and Sharp Gaze. None of it is meta.
- Plus: free and trivial to MLB, so a maxed copy beats a low-LB SSR. Roaming TE and Mood touch the whole board. Fan Bonus (15%) and the Initial Wit smooth out early careers.
- Minus: weak Friendship Bonus and no Specialty Priority means no guaranteed rainbow Wit. Any built Wit SSR retires it on the spot.
Run it while it’s your best Wit option. Drop it once you have one.
Card details
Section titled “Card details”| Field | Value |
|---|---|
| Character | Nice Nature |
| Rarity | SR |
| Type | Intelligence |
| Obtain | Story Event |
| Global release | Jul 16, 2025 |
| Hint skills | Kokura Racecourse ○, Corner Acceleration ○, Lay Low, Go with the Flow, Hesitant Late Surgers, Murmur, A Small Breather, Sharp Gaze |
| Event skills | Long Shot ○, Ramp Up |
Support effects
Section titled “Support effects”| Effect | What it does | Values |
|---|---|---|
| Friendship Bonus | Increases the effectiveness of Friendship Training | Lv1: 10%, Lv20: 15%, Lv40: 20% |
| Mood Effect | Amplifies the effect of mood when training together | Lv10: 10%, Lv20: 20%, Lv40: 30% |
| Wit Bonus | Increases Wit gain when training together | Lv45: 1 |
| Training Effectiveness | Increases the effectiveness of training performed together | Lv5: 1%, Lv25: 5%, Lv45: 10% |
| Initial Friendship Gauge | Increases initial Friendship Gauge when beginning a Career playthrough | Lv1: 10, Lv25: 25, Lv45: 30 |
| Race Bonus | Increases stat gain from races | Lv5: 1%, Lv25: 5% |
| Fan Bonus | Increases fan gain from races | Lv5: 1%, Lv25: 10%, Lv45: 15% |
| Wit Friendship Recovery | Increases Energy recovery from Wit Friendship Training | Lv30: 1, Lv35: 3 |
Unique effect
Section titled “Unique effect”Unlocks at Lv 35. Training Effectiveness: +5, Initial Wit: +20
Training events
Section titled “Training events”Chasing Their Backs
Section titled “Chasing Their Backs”- Option 1: Wit +3, Energy +5, Bond +5
- Option 2: Bond +20
Wind at My Back
Section titled “Wind at My Back”- Option 1: Wit +5, Energy +10, Bond +5, Skill Long Shot ○ (hint Lv3)
Chasing Their Backs
Section titled “Chasing Their Backs”- Option 1: Wit +3, Energy +5, Bond +5
- Option 2: Bond +20
Wind at My Back
Section titled “Wind at My Back”- Option 1: Wit +5, Energy +10, Bond +5, Skill Long Shot ○ (hint Lv3)