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[Messing Around] Nice Nature

Support card art for [Messing Around] Nice Nature SR Intelligence

Tier C. A maxed free Wit SR that does honest work early, but it has no ceiling and hits the bench the second you own a real Wit SSR.

You pick this up for free from a story event, so the only real question is whether it holds a deck slot after the opening grind. As a Wit card it does the usual two jobs: it pads the Wit stat your uma leans on to avoid failures and proc skills, and Wit training spends no energy, which makes it a safe home for a roaming support. Roaming is the whole pitch. It carries no Specialty Priority, so it never locks to the Wit tile. It wanders, dropping its 10% Training Effectiveness and Mood Effect (up to 30%) on whatever facility it lands on. That spread is the strongest thing on the card.

Past that, the stat line is thin. Friendship Bonus tops out at 20%, low for a Wit card and not something to build around. The Lv35 unique tacks on +5 Training Effectiveness and +20 Initial Wit. Fine flat value, won’t swing a run. The skills are sparse too: Long Shot and Ramp Up as event skills, with stray hints like Corner Acceleration and Sharp Gaze. None of it is meta.

  • Plus: free and trivial to MLB, so a maxed copy beats a low-LB SSR. Roaming TE and Mood touch the whole board. Fan Bonus (15%) and the Initial Wit smooth out early careers.
  • Minus: weak Friendship Bonus and no Specialty Priority means no guaranteed rainbow Wit. Any built Wit SSR retires it on the spot.

Run it while it’s your best Wit option. Drop it once you have one.

FieldValue
CharacterNice Nature
RaritySR
TypeIntelligence
ObtainStory Event
Global releaseJul 16, 2025
Hint skillsKokura Racecourse ○, Corner Acceleration ○, Lay Low, Go with the Flow, Hesitant Late Surgers, Murmur, A Small Breather, Sharp Gaze
Event skillsLong Shot ○, Ramp Up
EffectWhat it doesValues
Friendship BonusIncreases the effectiveness of Friendship TrainingLv1: 10%, Lv20: 15%, Lv40: 20%
Mood EffectAmplifies the effect of mood when training togetherLv10: 10%, Lv20: 20%, Lv40: 30%
Wit BonusIncreases Wit gain when training togetherLv45: 1
Training EffectivenessIncreases the effectiveness of training performed togetherLv5: 1%, Lv25: 5%, Lv45: 10%
Initial Friendship GaugeIncreases initial Friendship Gauge when beginning a Career playthroughLv1: 10, Lv25: 25, Lv45: 30
Race BonusIncreases stat gain from racesLv5: 1%, Lv25: 5%
Fan BonusIncreases fan gain from racesLv5: 1%, Lv25: 10%, Lv45: 15%
Wit Friendship RecoveryIncreases Energy recovery from Wit Friendship TrainingLv30: 1, Lv35: 3

Unlocks at Lv 35. Training Effectiveness: +5, Initial Wit: +20

  • Option 1: Wit +3, Energy +5, Bond +5
  • Option 2: Bond +20
  • Option 1: Wit +5, Energy +10, Bond +5, Skill Long Shot ○ (hint Lv3)
  • Option 1: Wit +3, Energy +5, Bond +5
  • Option 2: Bond +20
  • Option 1: Wit +5, Energy +10, Bond +5, Skill Long Shot ○ (hint Lv3)