[Super! Sonic! Flower Power!] Sakura Bakushin O
SSR
Guts
Analysis
Section titled “Analysis”Tier C. A conditional off-type stat-stick with a clunky bond-gated unique and no specialty priority. Keep her if you pull her, but don’t chase.
Guts is usually the weakest slot in any build, and Bakushin O doesn’t do much to change that. Her baseline is fine for the type. Friendship Bonus hits 35%, Mood Effect 30%, Race Bonus 10%, Fan Bonus 20% at max, with a full hint kit (Lv3 hints, 50% frequency). She also starts a Career with 25 Initial Friendship Gauge and 30 Initial Guts, so bonding gets a head start. Nothing wrong with those numbers.
The unique is where she gets weird. At Lv30 she gives a flat +80 training effectiveness once you reach 80 bond. The catch: it mostly pays off when she lands in a non-Guts facility, and it doesn’t stack cleanly with her own Friendship Bonus. No specialty priority means she shows up on Guts tiles less than a card meant to anchor that stat. So you’re stuck hoping she drifts into off-type rainbows to squeeze out the +80, which is shaky at best.
Her skills are all sprint front-runner stuff: Sprinting Gear, the Front Runners pair, the Sprint Straightaways/Corners, plus events like Groundwork and Gap Closer. Only useful if you’re running a short-distance escape build.
- Pros: solid Race/Fan bonuses, full hint kit, strong early bond
- Cons: bond-gated unique that fights her own Friendship Bonus, no specialty priority, skills locked to sprint runners
If she lands in your lap, slot her and move on. Spending jewels on her over a real Guts anchor is a waste.
Card details
Section titled “Card details”| Field | Value |
|---|---|
| Character | Sakura Bakushin O |
| Rarity | SSR |
| Type | Guts |
| Obtain | Gacha |
| Global release | Feb 18, 2026 |
| Hint skills | Sprinting Gear, Frenzied Front Runners, Flustered Front Runners, Sprint Straightaways ○, Sprint Corners ○, Huge Lead, Countermeasure, Intimidate |
| Event skills | Groundwork, In High Spirits, Light as a Feather, Gap Closer |
Support effects
Section titled “Support effects”| Effect | What it does | Values |
|---|---|---|
| Friendship Bonus | Increases the effectiveness of Friendship Training | Lv1: 10%, Lv30: 25%, Lv50: 35% |
| Mood Effect | Amplifies the effect of mood when training together | Lv15: 10%, Lv25: 20%, Lv45: 30% |
| Guts Bonus | Increases Guts gain when training together | Lv35: 1 |
| Initial Guts | Increases initial Guts when beginning a Career playthrough | Lv45: 15, Lv50: 30 |
| Initial Friendship Gauge | Increases initial Friendship Gauge when beginning a Career playthrough | Lv10: 10, Lv25: 20, Lv45: 25 |
| Race Bonus | Increases stat gain from races | Lv1: 1%, Lv30: 5%, Lv50: 10% |
| Fan Bonus | Increases fan gain from races | Lv1: 1%, Lv30: 15%, Lv50: 20% |
| Hint Levels | Increases the level of hints gained through events | Lv1: 1, Lv30: 2, Lv50: 3 |
| Hint Frequency | Increases the frequency at which hint events occur | Lv1: 5%, Lv30: 40%, Lv50: 50% |
Unique effect
Section titled “Unique effect”Unlocks at Lv 30. Effect Type 102: +80
Training events
Section titled “Training events”Uma Kids Footrace Meet
Section titled “Uma Kids Footrace Meet”- Option 1: Guts +5, Bond +5, Skill Groundwork (hint Lv1)
- Option 2: Speed +5, Max energy +4, Bond +5
Chasing My Sister
Section titled “Chasing My Sister”- Option 1: Speed +5, Guts +10, Bond +5
- Option 2: Skill points +30
Just the Way You Are
Section titled “Just the Way You Are”- Option 1: random — Speed +15, Guts +15, Skill In High Spirits (hint Lv3) / Speed +5, Guts +5, Skill Light as a Feather (hint Lv3)