Dreams Donned with Pride!
Alternate name: Dignified Dreamlike Brocade
If the user activates another skill on the final corner late-race, take the crowd’s cheers to heart and moderately increase velocity. If racing at Nakayama Racecourse, greatly increase velocity instead.
How it works
Section titled “How it works”Trigger 1
Section titled “Trigger 1”Effect: Increase target speed by 0.45 m/s
Duration: 5 seconds
Activates when:
- After the final corner
- Current phase of the race is Late-Race or later
- You’re currently on a corner
- Any other skill has just been activated
- The ID of the current racetrack is Nakayama, 中山
Trigger 2
Section titled “Trigger 2”Effect: Increase target speed by 0.25 m/s
Duration: 5 seconds
Activates when:
- After the final corner
- Current phase of the race is Late-Race or later
- You’re currently on a corner
- Any other skill has just been activated
Inherited version
Section titled “Inherited version”A weaker, inheritance-only version of this skill. Learnable for 200 SP.
If the user activates another skill on the final corner late-race, very slightly increase velocity. If racing at Nakayama Racecourse, moderately increase velocity instead.
Effect: Increase target speed by 0.25 m/s
Duration: 3 seconds
Effect: Increase target speed by 0.05 m/s
Duration: 3 seconds
Technical details
| Field | Value |
|---|---|
| Rarity | 5 |
| Type tags | l_2, l_3, f_c, cor, nac |
Condition group 1
Section titled “Condition group 1”| Field | Check | Meaning |
|---|---|---|
track_id | == 10005 | The ID of the current racetrack. Value 10005 means Nakayama, 中山. Known values: 10001 (Sapporo, 札幌), 10002 (Hakodate, 函館), 10003 (Niigata, 新潟), 10004 (Fukushima, 福島), 10005 (Nakayama, 中山), 10006 (Tokyo, 東京), 10007 (Chukyo, 中京), 10008 (Kyoto, 京都), 10009 (Hanshin, 阪神), 10010 (Kokura, 小倉), 10101 (Ooi, 大井), 10103 (Kawasaki, 川崎), 10104 (Funabashi, 船橋), 10105 (Morioka, 盛岡). |
phase | >= 2 | Current phase of the race. Value 2 means Late-Race. Known values: 0 (Early-Race), 1 (Mid-Race), 2 (Late-Race), 3 (Last Spurt). |
is_finalcorner | == 1 | Checks if you’re currently on the final corner or beyond. |
corner | != 0 | Checks if you’re currently on a corner (and if yes, then which one). Value 0 means not a corner. Known values: 0 (not a corner), 1 (first corner), 2 (second corner), 3 (third corner), 4 (fourth corner). |
is_activate_any_skill | == 1 | Checks if any other skill has just been activated. |
| Timing | Value |
|---|---|
| Base duration | 5s |
| Effects | speed increase: 0.45 (known values: 0.025, 0.035, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6, 0.65) |
Raw precondition: track_id==10005
Raw trigger: phase>=2&is_finalcorner==1&corner!=0&is_activate_any_skill==1
Condition group 2
Section titled “Condition group 2”| Field | Check | Meaning |
|---|---|---|
phase | >= 2 | Current phase of the race. Value 2 means Late-Race. Known values: 0 (Early-Race), 1 (Mid-Race), 2 (Late-Race), 3 (Last Spurt). |
is_finalcorner | == 1 | Checks if you’re currently on the final corner or beyond. |
corner | != 0 | Checks if you’re currently on a corner (and if yes, then which one). Value 0 means not a corner. Known values: 0 (not a corner), 1 (first corner), 2 (second corner), 3 (third corner), 4 (fourth corner). |
is_activate_any_skill | == 1 | Checks if any other skill has just been activated. |
| Timing | Value |
|---|---|
| Base duration | 5s |
| Effects | speed increase: 0.25 (known values: 0.025, 0.035, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6, 0.65) |
Raw precondition: none
Raw trigger: phase>=2&is_finalcorner==1&corner!=0&is_activate_any_skill==1