[Tracen Academy] Inari One
R
Power
Analysis
Section titled “Analysis”Tier D. Freebie R Power filler you bench the second any SR or SSR Power card lands in your box.
Classic starter-deck R Power. Friendship Bonus tops out at 20% at Lv40, Training Effectiveness limps to a thin 5%, and the Power Bonus is a single measly point that only kicks in at max level. Initial Power caps at 25, and you get a 20-point head start on the bond gauge. No specialty priority. No unique effect. No training events worth a click. There’s nothing structural to build around.
The skill hints are the lone reason to ever look at it. You can pull a few runner-flavored picks off it: Spring Runner, Winter Runner, Target in Sight, plus Sharp Gaze and Familiar Ground and Forward March. Hint Frequency reaches 30% and hints land at Lv2 by Lv35. So if your box is genuinely empty of Power cards, it’ll spoon-feed a front-runner some cheap skill points during a Career run. That’s the whole pitch.
The competition flattens it. Any SR Power with a real friendship curve and rainbow payoff leaves this in the dust, and a fully limit-broken SR will out-train it even against a 0LB SSR. Don’t pull for it. Don’t waste LB copies. Don’t slot it once you have literally anything else.
- Pros: free, a usable runner hint pool, tiny Initial Power and bond bump
- Cons: no unique, flat friendship and training scaling, eventless, instantly replaced by any SR or SSR Power
Card details
Section titled “Card details”| Field | Value |
|---|---|
| Character | Inari One |
| Rarity | R |
| Type | Power |
| Obtain | Gacha |
| Global release | Jan 15, 2026 |
| Hint skills | Spring Runner ○, Winter Runner ○, Target in Sight ○, Ramp Up, Sharp Gaze, Tail Held High, Forward, March!, Familiar Ground |
| Event skills | Kyoto Racecourse ○ |
Support effects
Section titled “Support effects”| Effect | What it does | Values |
|---|---|---|
| Friendship Bonus | Increases the effectiveness of Friendship Training | Lv1: 5%, Lv20: 15%, Lv40: 20% |
| Power Bonus | Increases Power gain when training together | Lv40: 1 |
| Training Effectiveness | Increases the effectiveness of training performed together | Lv5: 1%, Lv15: 5% |
| Initial Power | Increases initial Power when beginning a Career playthrough | Lv1: 10, Lv20: 20, Lv40: 25 |
| Initial Friendship Gauge | Increases initial Friendship Gauge when beginning a Career playthrough | Lv5: 10, Lv15: 15, Lv35: 20 |
| Hint Levels | Increases the level of hints gained through events | Lv5: 1, Lv35: 2 |
| Hint Frequency | Increases the frequency at which hint events occur | Lv5: 5%, Lv15: 20%, Lv35: 30% |