[Who Wants the First Bite?] Hishi Akebono
SSR
Guts
Analysis
Section titled “Analysis”Tier C. A clean, well-rounded Guts SSR that can’t escape the fact that Guts is the stat you want least, and you almost never run more than one.
Friendship-type Guts card built around bond and hints. Maxed, she stacks 25% Friendship Bonus, 30% Mood Effect, a flat 1 Guts Bonus, and 5% Training Effectiveness. Solid rainbow numbers for a card you actually slot. Her Lv30 unique tacks on +15 Mood and +20 Specialty Priority, so total Mood sits near the ceiling and she glues herself to Guts tiles. That priority bump is the catch. Guts is the stat you’re trying to minimize, so shoving her onto the Guts board pulls your other cards there too.
The hint package is what saves her. Hint Lv4 with 60% frequency at max is genuinely good, and the event skills cover Sixth Sense alongside Hydrate and the green Sunny Days circle. Her training events also hand out free Guts and Energy plus a Slow Metabolism status. Real passive value while she sits in the deck.
The role is the killer. You bring one Guts card at most, and Mejiro Ryan or the MLB SR Guts options do the same job cleaner. Guts training drops off hard past ~300, and in URA or the early scenarios you’d rather pour those turns into speed or stamina.
- Pros: high Mood/Friendship, Lv4 hints, useful green plus Sixth Sense, free stat/energy events
- Cons: Guts is the lowest-priority stat, single-slot role, off-meta for most builds
Slot her if she falls into your lap and you want a Guts seat. Pulling for her isn’t worth it.
Card details
Section titled “Card details”| Field | Value |
|---|---|
| Character | Hishi Akebono |
| Rarity | SSR |
| Type | Guts |
| Obtain | Gacha |
| Global release | Aug 28, 2025 |
| Hint skills | Sunny Days ○, Final Push, Sprint Corners ○, Countermeasure, Meticulous Measures, Hydrate |
| Event skills | Sunny Days ○, Hydrate, Gap Closer, Sixth Sense, Dodging Danger, Sprinting Gear |
Support effects
Section titled “Support effects”| Effect | What it does | Values |
|---|---|---|
| Friendship Bonus | Increases the effectiveness of Friendship Training | Lv1: 10%, Lv25: 20%, Lv45: 25% |
| Mood Effect | Amplifies the effect of mood when training together | Lv45: 15%, Lv50: 30% |
| Guts Bonus | Increases Guts gain when training together | Lv35: 1 |
| Training Effectiveness | Increases the effectiveness of training performed together | Lv15: 1%, Lv25: 5% |
| Initial Friendship Gauge | Increases initial Friendship Gauge when beginning a Career playthrough | Lv10: 10, Lv25: 20, Lv45: 25 |
| Hint Levels | Increases the level of hints gained through events | Lv1: 1, Lv30: 2, Lv50: 4 |
| Hint Frequency | Increases the frequency at which hint events occur | Lv1: 5%, Lv30: 40%, Lv50: 60% |
| Specialty Priority | Increases the frequency at which the character participates in their preferred training type | Lv15: 5, Lv25: 10, Lv45: 20 |
Unique effect
Section titled “Unique effect”Unlocks at Lv 30. Mood Effect: +15, Specialty Priority: +20
Training events
Section titled “Training events”I’m Buono Just the Way I Am ♪
Section titled “I’m Buono Just the Way I Am ♪”- Option 1: Guts +5, Max energy +8, Bond +5, Skill Sunny Days ○ (hint Lv1)
Let’s Go… Buono ☆
Section titled “Let’s Go… Buono ☆”- Option 1: Guts +5, Energy +30, Bond +5, Status: Slow Metabolism, Skill Hydrate (hint Lv2)
- Option 2: Stamina +5, Power +5, Bond +5, Skill Gap Closer (hint Lv2)
Buono For You, Buono For Me ☆
Section titled “Buono For You, Buono For Me ☆”- Option 1: random — Stamina +10, Guts +20, Skill Sixth Sense (hint Lv3) / Stamina +10, Guts +20, Skill Dodging Danger (hint Lv3)
I’m Buono Just the Way I Am ♪
Section titled “I’m Buono Just the Way I Am ♪”- Option 1: Guts +5, Max energy +8, Bond +5, Skill Sunny Days ○ (hint Lv1)
Let’s Go… Buono ☆
Section titled “Let’s Go… Buono ☆”- Option 1: Guts +5, Energy +30, Bond +5, Skill Hydrate (hint Lv2)
- Option 2: Stamina +5, Power +5, Bond +5, Skill Gap Closer (hint Lv2)
Buono For You, Buono For Me ☆
Section titled “Buono For You, Buono For Me ☆”- Option 1: Stamina +10, Guts +20