[Mini☆Vacation] Daiwa Scarlet
SSR
Power
Analysis
Section titled “Analysis”Tier C. Frontloaded Initial-Power filler you already own from the story event. Fine to slot, never worth a banner pull.
A friendship-trained Power card whose entire pitch is the Initial Power stack. You get 30 at LB5, then another 20 once the Lv40 unique unlocks, so a Career starts with a chunky Power lead before you touch a training tile. After that the numbers cool off. Friendship Bonus tops out at 25% and Training Effectiveness lands at 5% with another 5 from the unique. The Power Bonus is a measly 1.
Real problems hit mid-career. Zero Race Bonus means she contributes nothing on fan-farming or skill-point grinding builds. Specialty Priority only reaches 20, which is low, so she wanders off-type and burns turns on rainbows you didn’t ask for. Her kit suits a Pace Chaser well enough: a Preferred Position hint plus Race Planner for recovery. Race Planner only procs while you’re already leading the pack, though, so it’s matchup-dependent and softer than an unconditional heal.
You’ve had this since you cleared the story event. Costs nothing. Run her if your Power-light Pace Chaser deck wants the early stat cushion and that position hint. Most decks are better served by a maxed Power SR or the free Winning Ticket Power SSR.
- Pros: massive early Power lead, free, solid Pace Chaser hints
- Cons: no Race Bonus, weak Specialty Priority, situational Race Planner, soft friendship and training values
Card details
Section titled “Card details”| Field | Value |
|---|---|
| Character | Daiwa Scarlet |
| Rarity | SSR |
| Type | Power |
| Obtain | Story Event |
| Global release | Oct 14, 2025 |
| Hint skills | Competitive Spirit ○, Preferred Position, Prepared to Pass, Rosy Outlook, Up-Tempo, Shifting Gears |
| Event skills | Race Planner, Preferred Position, Stamina to Spare |
Support effects
Section titled “Support effects”| Effect | What it does | Values |
|---|---|---|
| Friendship Bonus | Increases the effectiveness of Friendship Training | Lv1: 10%, Lv25: 20%, Lv45: 25% |
| Power Bonus | Increases Power gain when training together | Lv35: 1 |
| Training Effectiveness | Increases the effectiveness of training performed together | Lv15: 1%, Lv25: 5% |
| Initial Power | Increases initial Power when beginning a Career playthrough | Lv1: 10, Lv30: 25, Lv50: 30 |
| Initial Friendship Gauge | Increases initial Friendship Gauge when beginning a Career playthrough | Lv15: 5, Lv30: 10, Lv45: 15 |
| Hint Levels | Increases the level of hints gained through events | Lv45: 2, Lv50: 3 |
| Hint Frequency | Increases the frequency at which hint events occur | Lv45: 30%, Lv50: 40% |
| Specialty Priority | Increases the frequency at which the character participates in their preferred training type | Lv10: 10, Lv30: 15, Lv50: 20 |
Unique effect
Section titled “Unique effect”Unlocks at Lv 40. Training Effectiveness: +5, Initial Power: +20
Training events
Section titled “Training events”Number One Reactions?
Section titled “Number One Reactions?”- Option 1: Speed +3, Power +3, Wit +3, Bond +5
- Option 2: Energy +15
Learning to Look Scared
Section titled “Learning to Look Scared”- Option 1: Power +5, Wit +5
Poolside Fun
Section titled “Poolside Fun”- Option 1: random — Power +10, Energy -5, Skill Race Planner (hint Lv3) / Power +5, Energy -5, Skill Preferred Position (hint Lv3)
Number One Reactions?
Section titled “Number One Reactions?”- Option 1: Speed +3, Power +3, Wit +3, Bond +5
- Option 2: Energy +15
Learning to Look Scared
Section titled “Learning to Look Scared”- Option 1: Power +5, Wit +5
Poolside Fun
Section titled “Poolside Fun”- Option 1: random — Power +10, Energy -5, Skill Race Planner (hint Lv3) / Power +5, Energy -5, Skill Preferred Position (hint Lv3)