[Tracen Academy] Tosen Jordan
R
Stamina
Analysis
Section titled “Analysis”Tier D. A no-unique-effect Stamina filler with a Friendship Bonus that dies at 20%. Run it in early Career, bench it the second any SR Stamina shows up.
Tosen Jordan is an R, so the ceiling is set before you read a single stat. No unique effect means limit-breaking only buys you flat level gains. There’s no bonus that scales as you uncap, which is the whole reason you’d ever chase higher copies of a support.
The numbers match the rarity. Friendship Bonus crawls from 5% at Lv1 to 20% at max. Mood Effect reaches 25%. The Stamina Bonus is a single point that doesn’t even appear until Lv40. Where it earns its slot is the support side: 50 Specialty Priority means it reliably lands on Stamina tiles to rainbow, and a 25-point starting bond shortens the climb to friendship training. The hint list is fine for a freebie. Long Shot and Stamina to Spare carry it, Position Pilfer is gravy, plus a couple of passive corner/straightaway skills and Lucky Seven off the event.
Competition is the killer. Every SR Stamina card packs a unique effect and stronger raw values, and you’ll out-level Tosen well before the run matters. You run this because it’s free and trivial to MLB out of Scout pulls. Nobody is pulling for it on purpose.
- Pros: 50 Specialty Priority, 25 Initial Friendship Gauge, a usable Stamina hint kit, dirt-cheap to uncap.
- Cons: zero unique effect, Friendship capped at 20%, a token 1-point Stamina Bonus, outclassed by any SR on sight.
Card details
Section titled “Card details”| Field | Value |
|---|---|
| Character | Tosen Jordan |
| Rarity | R |
| Type | Stamina |
| Obtain | Gacha |
| Global release | Oct 30, 2025 |
| Hint skills | Long Shot ○, Stamina to Spare, Position Pilfer, Medium Straightaways ○, Medium Corners ○, Pace Chaser Straightaways ○ |
| Event skills | Lucky Seven |
Support effects
Section titled “Support effects”| Effect | What it does | Values |
|---|---|---|
| Friendship Bonus | Increases the effectiveness of Friendship Training | Lv1: 5%, Lv20: 15%, Lv40: 20% |
| Mood Effect | Amplifies the effect of mood when training together | Lv5: 10%, Lv15: 15%, Lv35: 25% |
| Stamina Bonus | Increases Stamina gain when training together | Lv40: 1 |
| Initial Stamina | Increases initial Stamina when beginning a Career playthrough | Lv5: 10, Lv15: 15, Lv35: 20 |
| Initial Friendship Gauge | Increases initial Friendship Gauge when beginning a Career playthrough | Lv1: 10, Lv20: 20, Lv40: 25 |
| Specialty Priority | Increases the frequency at which the character participates in their preferred training type | Lv1: 5, Lv20: 35, Lv40: 50 |