Crimson Over-revving
Crimson Over-revving
Section titled “Crimson Over-revving”Alternate name: Crimson Over-revving
Mile・During the second half of the race, if you’re in the first place, your speed will greatly increase
Quick facts
Section titled “Quick facts”| Field | Value |
|---|---|
| Skill ID | 100401211 |
| Rarity | 6 |
| Cost | Unknown |
| Type tags | mil |
| Shareable page | /umamusume/skills/crimson-over-revving-100401211/ |
How it works
Section titled “How it works”Activates when the distance type of the current race is mile, race progression in percentage is 50 or later, and your current position in the race is 1. The listed effect lasts about 3 seconds. Effect: speed increase 0.45 (known values: 0.025, 0.035, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6, 0.65).
Technical details
Raw condition fields are shown here for advanced players who want exact activation checks.
Condition group 1
Section titled “Condition group 1”| Field | Check | Meaning |
|---|---|---|
distance_type | == 2 | The distance type of the current race. Value 2 means mile. Known values: 1 (sprint), 2 (mile), 3 (medium), 4 (long). |
distance_rate | >= 50 | Race progression in percentage. |
order | == 1 | Your current position in the race. |
| Timing | Value |
|---|---|
| Base duration | 3s |
| Effects | speed increase: 0.45 (known values: 0.025, 0.035, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6, 0.65) |
Raw precondition: none
Raw trigger: distance_type==2&distance_rate>=50&order==1
Available from
Section titled “Available from”| Source | Unlock type |
|---|---|
| [Formula R] Maruzensky | evolved skill |