[Ignore the Stares] Mejiro Dober
SR
Intelligence
Analysis
Section titled “Analysis”Tier C. Decent friendship and energy numbers for an SR Wit filler, but it’s a bench card the second you own any SSR Wit.
Wit cards earn their slot by giving you cheap training that recovers energy instead of burning it, and Dober pulls that off fine. Maxed, the kit reads well for an SR. 20% Friendship Bonus, 30% Mood Effect, 10% Training Effectiveness, and +4 Energy back on Wit friendship sessions. The Lv25 unique tacks on another 5% Training Effectiveness plus +20 Initial Wit, which doubles up with the +20 Initial Wit baked into the base effects. So you open a Career with a real Wit lead and a slot that quietly refills the bar while still procing rainbows once friendship is capped.
The problems live in the margins. Hints cap at level 2, and the skills it teaches are stuff you’d forget you had. The two event skills, Slick Surge and Unyielding Spirit, don’t anchor any build worth running. Race and Fan bonuses barely register. Most decks run exactly one Wit slot, and every SSR Wit beats Dober on friendship payload and skill quality, so it loses that seat instantly.
- Pros: good energy recovery, friendship and mood are above the SR baseline, the Initial Wit head start is genuinely useful early.
- Cons: forgettable skills, hint ceiling of 2, gets benched by any SSR Wit.
Run it on a fresh account or as an off-banner freebie. Don’t burn pulls on it.
Card details
Section titled “Card details”| Field | Value |
|---|---|
| Character | Mejiro Dober |
| Rarity | SR |
| Type | Intelligence |
| Obtain | Gacha |
| Global release | Jun 26, 2025 |
| Hint skills | Kyoto Racecourse ○, Sunny Days ○, Up-Tempo, Steadfast, Late Surger Savvy ○ |
| Event skills | Slick Surge, Unyielding Spirit |
Support effects
Section titled “Support effects”| Effect | What it does | Values |
|---|---|---|
| Friendship Bonus | Increases the effectiveness of Friendship Training | Lv1: 10%, Lv20: 15%, Lv40: 20% |
| Mood Effect | Amplifies the effect of mood when training together | Lv10: 10%, Lv20: 20%, Lv40: 30% |
| Wit Bonus | Increases Wit gain when training together | Lv45: 1 |
| Training Effectiveness | Increases the effectiveness of training performed together | Lv5: 1%, Lv25: 5%, Lv45: 10% |
| Initial Wit | Increases initial Wit when beginning a Career playthrough | Lv30: 10, Lv40: 20 |
| Initial Friendship Gauge | Increases initial Friendship Gauge when beginning a Career playthrough | Lv1: 10, Lv25: 25, Lv45: 30 |
| Race Bonus | Increases stat gain from races | Lv5: 1%, Lv25: 5% |
| Fan Bonus | Increases fan gain from races | Lv5: 1%, Lv25: 10%, Lv45: 15% |
| Hint Levels | Increases the level of hints gained through events | Lv1: 1, Lv25: 2 |
| Hint Frequency | Increases the frequency at which hint events occur | Lv1: 5%, Lv25: 30%, Lv45: 40% |
| Wit Friendship Recovery | Increases Energy recovery from Wit Friendship Training | Lv1: 1, Lv25: 3, Lv45: 4 |
Unique effect
Section titled “Unique effect”Unlocks at Lv 25. Training Effectiveness: +5, Initial Wit: +20
Training events
Section titled “Training events”Don’t Need to Be Complimented
Section titled “Don’t Need to Be Complimented”- Option 1: Guts +5, Energy +10
Don’t Need to Be Seen
Section titled “Don’t Need to Be Seen”- Option 1: random — Stamina +15, Energy +20, Skill Slick Surge (hint Lv1) / Stamina +5, Energy +5
Don’t Need to Be Complimented
Section titled “Don’t Need to Be Complimented”- Option 1: Guts +5, Energy +10
Don’t Need to Be Seen
Section titled “Don’t Need to Be Seen”- Option 1: random — Stamina +5, Energy +5 / Stamina +15, Energy +20, Skill Slick Surge (hint Lv1)