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[Peak Sakura Season] Sakura Chiyono O

Support card art for [Peak Sakura Season] Sakura Chiyono O SSR Stamina

Tier C. Filler Stamina SSR with a thin 20% friendship cap and lazy specialty priority. Bench her the moment anything better walks in.

She fills the Stamina seat and that’s about all she does. The Friendship Bonus stalls at 20% by Lv45, which is the headache. The stamina cards people actually want push past that, so her rainbow sessions just hit weaker. The rest of the kit is fine. Mood scales to 60%, the unique drops Training Effectiveness +5 and Race Bonus +5 at Lv30, and she throws in a little Stamina Bonus alongside Race and Fan bonuses. Glue, basically.

Specialty Priority topping out at 35 is the other dent. She drifts off stamina training too often, and that stacks badly with the soft friendship gains. Skill-wise there’s nothing to chase. Stamina to Spare and the corner/straight greens are pure filler. Speed Star is a tidy off-type damage pick. The hints lean recovery with Steadfast and Shifting Gears. No gold here carries a long-distance race by itself.

What buries her is the company she keeps. Super Creek and Mejiro McQueen already lock this slot with better friendship scaling and recovery synergy, and she landed right after a banner with a stronger stamina option anyway.

  • Pros: Mood 60%, handy Lv30 unique, Speed Star access, Race/Fan bonuses
  • Cons: 20% friendship cap, weak Specialty Priority, skippable golds, outclassed

No carats on limit breaks. Run her as a seat-warmer until a real stamina card lands.

FieldValue
CharacterSakura Chiyono O
RaritySSR
TypeStamina
ObtainGacha
Global releaseAug 20, 2025
Hint skillsSteadfast, Shifting Gears, Medium Corners ○, Pace Chaser Savvy ○
Event skillsStamina to Spare, Medium Straightaways ○, Speed Star, Spring Runner ○
EffectWhat it doesValues
Friendship BonusIncreases the effectiveness of Friendship TrainingLv1: 10%, Lv25: 15%, Lv45: 20%
Mood EffectAmplifies the effect of mood when training togetherLv1: 10%, Lv30: 40%, Lv50: 60%
Stamina BonusIncreases Stamina gain when training togetherLv35: 1
Initial Friendship GaugeIncreases initial Friendship Gauge when beginning a Career playthroughLv10: 10, Lv25: 20, Lv45: 25
Race BonusIncreases stat gain from racesLv45: 5%, Lv50: 10%
Fan BonusIncreases fan gain from racesLv45: 10%, Lv50: 15%
Hint LevelsIncreases the level of hints gained through eventsLv10: 1, Lv25: 2
Hint FrequencyIncreases the frequency at which hint events occurLv10: 5%, Lv25: 30%, Lv45: 40%
Specialty PriorityIncreases the frequency at which the character participates in their preferred training typeLv15: 5, Lv25: 20, Lv45: 35

Unlocks at Lv 30. Training Effectiveness: +5, Race Bonus: +5

  • Option 1: random — Stamina +30, Mood +1, Bond +5, Status: Heal a negative status effect, Skill Medium Straightaways ○ (hint Lv1) / Guts +25, Energy -10, Bond +5
  • Option 2: Energy +20, Mood +1, Bond +5
  • Option 1: random — Stamina +30, Energy -15, Skill points +20, Bond +5, Skill Speed Star (hint Lv3) / Stamina +10, Energy -15, Skill points +5, Bond +5, Skill Speed Star (hint Lv1)
  • Option 2: Speed +5, Stamina +10, Power +5, Skill points +30, Bond +5
  • Option 1: random — Stamina +30, Mood +1, Bond +5, Status: Heal, Skill Medium Straightaways ○ (hint Lv1) / Guts +25, Energy -10, Bond +5
  • Option 2: Energy +20, Mood +1, Bond +5
  • Option 1: random — Stamina +10, Energy -15, Skill points +5, Bond +5, Skill Speed Star (hint Lv1) / Stamina +30, Energy -15, Skill points +20, Bond +5, Skill Speed Star (hint Lv3)
  • Option 2: Speed +5, Stamina +10, Power +5, Skill points +30, Bond +5